Weapon Skill Lines
Legend:
Ability Types: {U} = ultimate, [A] = active, [M] = morph, [P] = passive
Cast Time: inst = instant, s = seconds
Range/Radius: m = meters, rg = range, rad = radius
Cost: ult = ultimate, mag = magicka, stam = stamina
Sample Skill:
[Type] - Name - Skill Level - Cast Time - Range/Radius - Cost - Build - Update Date
* Effects
Two Handed
[A] Cleave - level 2, inst, 7m rad, 32 stam, v0.14, 2013-11-22
* Deals 2 physical damage to all enemies in front of you
* Inflicts a bleed for 0 physical damage over 10s
[A] Critical Charge - level 4, inst, 3.5-22m rg, 49 stam, v0.14, 2013-11-22
* Charge to target and attack, dealing 7 physical damage
* Always deals critical damage
[A] Uppercut - level 17, 1s, 7m rg, 60 stam, v0.14, 2013-11-22
* 13 physical damage to enemy
* Stun for 3.5s
* Knock enemy back 4m
[A] Reverse Slash - level 22, inst, 5m rg, 32 stam, v0.14, 2013-11-22
* Deals 3 physical damage
* Damage increased based on target's missing health
[A] Momentum - level 39, inst, self, 46 stam, v0.14, 2013-11-22
* Increase weapon damage by 10% for 20s
* Increase weapon damage by an additional 2% every 2s
(P) Heavy Weapons - level 11, pass, self, none, v0.14, 2013-11-22
* Two Handed weapons grant the following bonuses:
* Axe: 10% chance to bleed for 0 physical damage over 10s
* Mace: Your attacks ignore 40 armor
* Sword: 3% additional damage
(P) Balance - level 14, pass, self, none, v0.14, 2013-11-22
* While you have a Two Handed weapon equipped:
* Reduce the cost of Two Handed feat abilities by 10%
(P) Forceful - level 30, pass, self, none, v0.14, 2013-11-22
* While you have a Two Handed weapon equipped:
* Light and heavy attacks with Two Handed weapons deal 13% splash damage to 1 nearby enemy
(P) Arcane Fighter - level 32, pass, self, none, v0.14, 2013-11-22
* While you have a Two Handed weapon equipped:
* Increase chance of producing status effects (burning, chill, etc) by 50%
(P) Battle Rush - level 41, pass, self, none, v0.14, 2013-11-22
* While you have a Two Handed weapon equipped:
* Killing an enemy increases stamina regen by 25% for 6s
One Hand and Shield
[A] Puncture - level 2, inst, 5m rg, 32 stam, v0.14, 2013-11-22
* Deals 7 physical damage
* Reduce target's armor by 40% for 12s
* Taunt target for 15s
[A] Low Slash - level 4, inst, 5m rg, 39 stam, v0.14, 2013-11-22
* Deals 8 physical damage
* Snares target 60% for 9s
* Reduce target's weapon damage by 15% for 9s
[A] Defensive Posture - level 17, inst, self, 32 stam, v0.14, 2013-11-22
* Activate to reflect next spell projectile at attacker
* While ability is slotted increase block mitigation by 5% and reduce block cost by 5%
[A] Shield Charge - level 22, inst, 3.5-22m rg, 49 stam, v0.14, 2013-11-22
* Charge to target and attack, dealing 7 physical damage
* Stun target for 2s
[A] Power Bash - level 39, 1.2s, 7m rg, 42 stam, v0.14, 2013-11-22
* Deals 7 physical damage to enemy
* Disorient target for 8s
(P) Sword and Board - level 11, pass, self, none, v0.14, 2013-11-22
* While you have a One Hand weapon and Shield equipped:
* Increase weapon damage by 3%
* Increase block mitigation by 10%
(P) Deadly Bash - level 14, pass, self, none, v0.14, 2013-11-22
* While you have a One Hand weapon and Shield equipped:
* Bash deals 50% additional damage
* Bash costs 25% less stamina
(P) Fortress - level 30, pass, self, none, v0.14, 2013-11-22
* While you have a One Hand weapon and Shield equipped:
* Reduce cost of blocking by 15%
(P) Deflect Bolts - level 32, pass, self, none, v0.14, 2013-11-22
* While you have a One Hand weapon and Shield equipped:
* Block 8% additional damage from projectiles and ranged attacks
(P) Battlefield Mobility - level 41, pass, self, none, v0.14, 2013-11-22
* While you have a One Hand weapon and Shield equipped:
* Movement speed while blocking increased by 25%
Dual Wield
[A] Twin Slashes - level 2, inst, 5m rg, 18 stam, v0.14, 2013-11-22
* Two hits for 2 physical damage
* Bleed target for 8 physical damage over 7s
[M] Rending Slashes - level n/a, inst, 5m rg, 140 stam, v0.12, 2013-09-22
* Two hits for 83 physical damage
* Bleed target for 501 physical damage over 5s
* Target snared 40% for the duration
[M] Blood Craze - level n/a, inst, 5m rg, 140 stam, v0.12, 2013-09-22
* Two hits for 83 physical damage
* Bleed target for 501 physical damage over 5s
* Heal self for 50% of the damage dealt
[A] Flurry - level 4, 1.3s chan, 7m rg, 46 stam, v0.14, 2013-11-22
* Six hit attack (1,1,1,1,1,5) physical damage
[M] Rapid Strikes - level n/a, 1.3s, 7m rg, 292 stam, v0.12, 2013-09-22
* Six hit attack (92,92,92,92,92,278) physical damage
* Increases your attack speed by 15% for 6s
[M] Blinding Flurry - level n/a, 1.3s, 7m rg, 292 stam, v0.12, 2013-09-22
* Six hit attack (92,92,92,92,92,278) physical damage
* 4% chance on hit to set target off balance
[A] Whirlwind - level 17, inst, 5m rad, 49 stam, v0.14, 2013-11-22
* Deals 3 physical damage to all enemies around you
* Damage increased vs low health enemies
[A] Sparks - level 22, inst, 7m rg, 49 stam, v0.14, 2013-11-22
* Blind target for 4s
[A] Hidden Blade - level 39, inst, 20m rg, 32 stam, v0.14, 2013-11-22
* Throw a dagger that deals 9 physical damage and interrupts the target
* Snare 40% for 6s
(P) Slaughter - level 11, pass, self, none, v0.14, 2013-11-22
* While dual wielding increase damage 10% vs targets under 25% health
(P) Dual Wield Expert - level 14, pass, self, none, v0.14, 2013-11-22
* Increases off-hand weapon damage by 15%
(P) Controlled Fury - level 30, pass, self, none, v0.14, 2013-11-22
* Reduces the cost of dual wield feat abilities by 10%
(P) Ruffian - level 32, pass, self, none, v0.14, 2013-11-22
* While dual wielding deal 8% more damage when attacking disabled targets (stunned/immobilized/disoriented/silenced)
* (stunned/immobilized/disoriented/silenced)
(P) Twin Blade and Blunt - level 41, pass, self, none, v0.14, 2013-11-22
* Dual wielding weapons grants the following bonuses per weapon equipped:
* Axe: 3% chance to bleed for 0 physical damage over 10s
* Mace: Deal up to 2.5% bonus damage to heavily armored enemies
* Sword: Deal 1.25% additional damage
* Dagger: Increase critical strike by 2.5%
Bow
[A] Poison Arrow - level 2, inst, 28m rg, 32 stam, v0.14, 2013-11-22
* Deals 5 poison damage to enemy
* Target takes 0 poison damage over 10s
* Interrupt spells, stunning the caster for 3s and putting them off balance
[M] Venom Arrow - level n/a, inst, 36m rg, 202 stam, v0.12, 2013-09-22
* Deals 113 poison damage to enemy
* Applies a stronger version of the poisoned effect, dealing 250% more damage
* Interrupt spells and melee attacks, stunning target for 3s and putting them off balance
[M] Poison Injection - level n/a, inst, 36m rg, 202 stam, v0.12, 2013-09-22
* Deals 121 poison damage to enemy
* Applies a stronger version of the poisoned effect, dealing 250% more damage
* Interrupt spells, stunning target for 3s and putting them off balance
[A] Volley - level 4, inst, 7-25m rg/5m rad, 49 stam, v0.14, 2013-11-22
* Repeatedly fire arrows at target location for 3s
* Deal 1 physical damage every 0.5s to enemies in area
[M] Scorched Earth - level n/a, inst, 7-25m rg/5m rad, 392 stam, v0.12, 2013-09-22
* Repeatedly fire arrows at target location for 3s
* Deal 66 fire damage every 0.5s to enemies in area
* When effect ends, deal 36 fire damage every 1s for 8s
[M] Arrow Barrage - level n/a, inst, 7-38m rg/7m rad, 392 stam, v0.12, 2013-09-22
* Repeatedly fire arrows at target location for 3s
* Deal 66 fire damage every 0.5s to enemies in area
[A] Scatter Shot - level 17, inst, 10m rg, 42 stam, v0.14, 2013-11-22
* Deals 6 physical damage to target enemy
* Knock enemy back 6m and disorient them for 5s
[A] Arrow Spray - level 22, inst, 20m rad, 56 stam, v0.14, 2013-11-22
* Deals 6 physical damage to enemy
* Snare target 40% for 5s
[A] Snipe - level 39, 3s, 20-40m rg, 60 stam, v0.14, 2013-11-22
* Deals 15 physical damage to enemy
(P) Accuracy - level 11, pass, self, none, v0.14, 2013-11-22
* While you have a Bow equipped:
* Increase critical strike by 3%
(P) Ranger - level 14, pass, self, none, v0.14, 2013-11-22
* Reduce the stamina cost of Bow feats by 10%
(P) Long Shots - level 30, pass, self, none, v0.14, 2013-11-22
* While you have a Bow equipped:
* Gain up to 6% bonus damage vs distant targets
(P) Hawk Eye - level 32, pass, self, none, v0.14, 2013-11-22
* Increase damage of your bow attacks by 8% when striking vulnerable targets
(P) Hasty Retreat - level 41, pass, self, none, v0.14, 2013-11-22
* While you have a Bow equipped:
* Increase move speed 25% for 2s after activating roll dodge
Destruction Staff
[A] Destructive Touch - level 2, inst, 7m rg, 53 mag, v0.14, 2013-11-22
* Deals 6 magic damage to target enemy
* Fire Touch causes knockback
* Frost Touch causes deep freeze
* Shock Touch causes disorient
[A] Wall of Elements - level 4, inst, self, 53 mag, v0.14, 2013-11-22
* Create an elemental wall that deals 2 magic damage every 1s to enemies inside
* Wall lasts for 2.5s
[A] Force Shock - level 17, inst, 28m rg, 35 mag, v0.14, 2013-11-22
* Deals 7 magic damage and interrupts casting enemies
* Enemies you interrupt are stunned for 3s and set off balance
[A] Weakness of Elements - level 22, inst, 28m rg, 35 mag, v0.14, 2013-11-22
* Target takes 40% extra damage from fire, shock, and cold for 15s
[A] Impulse - level 39, inst, 8m rad, 35 mag, v0.14, 2013-11-22
* Deals 5 magic damage to nearby enemies
* 100% chance to apply concussion/chilled/burning, based on element used
(P) Tri Focus - level 11, pass, self, none, v0.14, 2013-11-22
* Destruction Staff heavy attacks have the following effects:
* Frost: Snare enemy 30% for 3.5s
* Shock: Deals 5% splash damage to 2 nearby foes
* Fire: Reduce enemy spell resistance by 4 for 6s
(P) Penetrating Magic - level 14, pass, self, none, v0.14, 2013-11-22
* Your destruction spells bypass 3 resistance
(P) Elemental Force - level 30, pass, self, none, v0.14, 2013-11-22
* While you have a Destruction Staff equipped:
* Increase chance to apply fire, shock, and cold status effects by 8%
(P) Ancient Knowledge - level 32, pass, self, none, v0.14, 2013-11-22
* While you have a Destruction Staff equipped:
* Your heavy attacks charge 5% faster
(P) Destruction Expert - level 41, pass, self, none, v0.14, 2013-11-22
* While you have a Destruction Staff equipped:
* Restore 17 magicka when killing an enemy with a destruction spell
Restoration Staff
[A] Grand Healing - level 2, inst, 28m rg/8m rad, 46 mag, v0.14, 2013-11-22
* Heal all allies in target area for 2 every 1s for 3s
[M] Illustrious Healing - level n/a, inst, 36m rg/8m rad, 364 mag, v0.12, 2013-09-22
* Heal all allies in target area for 112 every 1s for 5s
[M] Healing Springs - level n/a, inst, 36m rg/8m rad, 364 mag, v0.12, 2013-09-22
* Heal all allies in target area for 112 every 1s for 3s
* Restore magicka for each friendly target in the area
[A] Regeneration - level 4, inst, 28m rad, 21 mag, v0.14, 2013-11-22
* Heal nearby wounded ally for 11 over 20s
[M] Rapid Regeneration - level n/a, inst, 15m rad, 245 mag, v0.12, 2013-09-22
* Heal nearby wounded ally for 100
* Heal for an additional 600 over 20s
[M] Mutagen - level n/a, inst, 28m rad, 245 mag, v0.12, 2013-09-22
* Heal friendly target for 660 over 20s
* Heal for an additional 188 and remove effect when target drops below 20% health
[A] Blessing of Protection - level 17, inst, 20m x 4m area, 49 mag, v0.14, 2013-11-22
* Heal allies in front of you for 7
* Affected allies gain 20 armor and spell resistance for 8s
[A] Steadfast Ward - level 22, inst, 28m rad, 60 mag, v0.14, 2013-11-22
* Create 5 point damage shield for 12s on lowest health ally in front of you
* Shield strength bolstered by up to 300%, increasing based on missing health
[A] Force Siphon - level 39, 1.5s, 28m rg, 32 mag, v0.14, 2013-11-22
* For 20s - your allies gain 0 health when attacking target
* For 20s - you gain 50% additional health when attacking target
(P) Essence Drain - level 11, pass, self, none, v0.14, 2013-11-22
* While you have a Restoration Staff equipped:
* Last hit of heavy attack heals a nearby ally for 15% of damage done
(P) Restoration Expert - level 14, pass, self , none, v0.14, 2013-11-22
* While you have a Restoration Staff equipped:
* Increase healing on targets under 30% health by 8%
(P) Cycle of Life - level 30, pass, self, none, v0.14, 2013-11-22
* While you have a Restoration Staff equipped:
* Gain 1% damage for every 20% of health you have
(P) Absorb - level 32, pass, self, none, v0.14, 2013-11-22
* While you have a Restoration Staff equipped:
* Blocking spells restore 2 magicka
(P) Restoration Master - level 41, pass, self, none, v0.14, 2013-11-22
* While you have a Restoration Staff equipped:
* Increase all healing done by 3%
Ability Types: {U} = ultimate, [A] = active, [M] = morph, [P] = passive
Cast Time: inst = instant, s = seconds
Range/Radius: m = meters, rg = range, rad = radius
Cost: ult = ultimate, mag = magicka, stam = stamina
Sample Skill:
[Type] - Name - Skill Level - Cast Time - Range/Radius - Cost - Build - Update Date
* Effects
Two Handed
[A] Cleave - level 2, inst, 7m rad, 32 stam, v0.14, 2013-11-22
* Deals 2 physical damage to all enemies in front of you
* Inflicts a bleed for 0 physical damage over 10s
[A] Critical Charge - level 4, inst, 3.5-22m rg, 49 stam, v0.14, 2013-11-22
* Charge to target and attack, dealing 7 physical damage
* Always deals critical damage
[A] Uppercut - level 17, 1s, 7m rg, 60 stam, v0.14, 2013-11-22
* 13 physical damage to enemy
* Stun for 3.5s
* Knock enemy back 4m
[A] Reverse Slash - level 22, inst, 5m rg, 32 stam, v0.14, 2013-11-22
* Deals 3 physical damage
* Damage increased based on target's missing health
[A] Momentum - level 39, inst, self, 46 stam, v0.14, 2013-11-22
* Increase weapon damage by 10% for 20s
* Increase weapon damage by an additional 2% every 2s
(P) Heavy Weapons - level 11, pass, self, none, v0.14, 2013-11-22
* Two Handed weapons grant the following bonuses:
* Axe: 10% chance to bleed for 0 physical damage over 10s
* Mace: Your attacks ignore 40 armor
* Sword: 3% additional damage
(P) Balance - level 14, pass, self, none, v0.14, 2013-11-22
* While you have a Two Handed weapon equipped:
* Reduce the cost of Two Handed feat abilities by 10%
(P) Forceful - level 30, pass, self, none, v0.14, 2013-11-22
* While you have a Two Handed weapon equipped:
* Light and heavy attacks with Two Handed weapons deal 13% splash damage to 1 nearby enemy
(P) Arcane Fighter - level 32, pass, self, none, v0.14, 2013-11-22
* While you have a Two Handed weapon equipped:
* Increase chance of producing status effects (burning, chill, etc) by 50%
(P) Battle Rush - level 41, pass, self, none, v0.14, 2013-11-22
* While you have a Two Handed weapon equipped:
* Killing an enemy increases stamina regen by 25% for 6s
One Hand and Shield
[A] Puncture - level 2, inst, 5m rg, 32 stam, v0.14, 2013-11-22
* Deals 7 physical damage
* Reduce target's armor by 40% for 12s
* Taunt target for 15s
[A] Low Slash - level 4, inst, 5m rg, 39 stam, v0.14, 2013-11-22
* Deals 8 physical damage
* Snares target 60% for 9s
* Reduce target's weapon damage by 15% for 9s
[A] Defensive Posture - level 17, inst, self, 32 stam, v0.14, 2013-11-22
* Activate to reflect next spell projectile at attacker
* While ability is slotted increase block mitigation by 5% and reduce block cost by 5%
[A] Shield Charge - level 22, inst, 3.5-22m rg, 49 stam, v0.14, 2013-11-22
* Charge to target and attack, dealing 7 physical damage
* Stun target for 2s
[A] Power Bash - level 39, 1.2s, 7m rg, 42 stam, v0.14, 2013-11-22
* Deals 7 physical damage to enemy
* Disorient target for 8s
(P) Sword and Board - level 11, pass, self, none, v0.14, 2013-11-22
* While you have a One Hand weapon and Shield equipped:
* Increase weapon damage by 3%
* Increase block mitigation by 10%
(P) Deadly Bash - level 14, pass, self, none, v0.14, 2013-11-22
* While you have a One Hand weapon and Shield equipped:
* Bash deals 50% additional damage
* Bash costs 25% less stamina
(P) Fortress - level 30, pass, self, none, v0.14, 2013-11-22
* While you have a One Hand weapon and Shield equipped:
* Reduce cost of blocking by 15%
(P) Deflect Bolts - level 32, pass, self, none, v0.14, 2013-11-22
* While you have a One Hand weapon and Shield equipped:
* Block 8% additional damage from projectiles and ranged attacks
(P) Battlefield Mobility - level 41, pass, self, none, v0.14, 2013-11-22
* While you have a One Hand weapon and Shield equipped:
* Movement speed while blocking increased by 25%
Dual Wield
[A] Twin Slashes - level 2, inst, 5m rg, 18 stam, v0.14, 2013-11-22
* Two hits for 2 physical damage
* Bleed target for 8 physical damage over 7s
[M] Rending Slashes - level n/a, inst, 5m rg, 140 stam, v0.12, 2013-09-22
* Two hits for 83 physical damage
* Bleed target for 501 physical damage over 5s
* Target snared 40% for the duration
[M] Blood Craze - level n/a, inst, 5m rg, 140 stam, v0.12, 2013-09-22
* Two hits for 83 physical damage
* Bleed target for 501 physical damage over 5s
* Heal self for 50% of the damage dealt
[A] Flurry - level 4, 1.3s chan, 7m rg, 46 stam, v0.14, 2013-11-22
* Six hit attack (1,1,1,1,1,5) physical damage
[M] Rapid Strikes - level n/a, 1.3s, 7m rg, 292 stam, v0.12, 2013-09-22
* Six hit attack (92,92,92,92,92,278) physical damage
* Increases your attack speed by 15% for 6s
[M] Blinding Flurry - level n/a, 1.3s, 7m rg, 292 stam, v0.12, 2013-09-22
* Six hit attack (92,92,92,92,92,278) physical damage
* 4% chance on hit to set target off balance
[A] Whirlwind - level 17, inst, 5m rad, 49 stam, v0.14, 2013-11-22
* Deals 3 physical damage to all enemies around you
* Damage increased vs low health enemies
[A] Sparks - level 22, inst, 7m rg, 49 stam, v0.14, 2013-11-22
* Blind target for 4s
[A] Hidden Blade - level 39, inst, 20m rg, 32 stam, v0.14, 2013-11-22
* Throw a dagger that deals 9 physical damage and interrupts the target
* Snare 40% for 6s
(P) Slaughter - level 11, pass, self, none, v0.14, 2013-11-22
* While dual wielding increase damage 10% vs targets under 25% health
(P) Dual Wield Expert - level 14, pass, self, none, v0.14, 2013-11-22
* Increases off-hand weapon damage by 15%
(P) Controlled Fury - level 30, pass, self, none, v0.14, 2013-11-22
* Reduces the cost of dual wield feat abilities by 10%
(P) Ruffian - level 32, pass, self, none, v0.14, 2013-11-22
* While dual wielding deal 8% more damage when attacking disabled targets (stunned/immobilized/disoriented/silenced)
* (stunned/immobilized/disoriented/silenced)
(P) Twin Blade and Blunt - level 41, pass, self, none, v0.14, 2013-11-22
* Dual wielding weapons grants the following bonuses per weapon equipped:
* Axe: 3% chance to bleed for 0 physical damage over 10s
* Mace: Deal up to 2.5% bonus damage to heavily armored enemies
* Sword: Deal 1.25% additional damage
* Dagger: Increase critical strike by 2.5%
Bow
[A] Poison Arrow - level 2, inst, 28m rg, 32 stam, v0.14, 2013-11-22
* Deals 5 poison damage to enemy
* Target takes 0 poison damage over 10s
* Interrupt spells, stunning the caster for 3s and putting them off balance
[M] Venom Arrow - level n/a, inst, 36m rg, 202 stam, v0.12, 2013-09-22
* Deals 113 poison damage to enemy
* Applies a stronger version of the poisoned effect, dealing 250% more damage
* Interrupt spells and melee attacks, stunning target for 3s and putting them off balance
[M] Poison Injection - level n/a, inst, 36m rg, 202 stam, v0.12, 2013-09-22
* Deals 121 poison damage to enemy
* Applies a stronger version of the poisoned effect, dealing 250% more damage
* Interrupt spells, stunning target for 3s and putting them off balance
[A] Volley - level 4, inst, 7-25m rg/5m rad, 49 stam, v0.14, 2013-11-22
* Repeatedly fire arrows at target location for 3s
* Deal 1 physical damage every 0.5s to enemies in area
[M] Scorched Earth - level n/a, inst, 7-25m rg/5m rad, 392 stam, v0.12, 2013-09-22
* Repeatedly fire arrows at target location for 3s
* Deal 66 fire damage every 0.5s to enemies in area
* When effect ends, deal 36 fire damage every 1s for 8s
[M] Arrow Barrage - level n/a, inst, 7-38m rg/7m rad, 392 stam, v0.12, 2013-09-22
* Repeatedly fire arrows at target location for 3s
* Deal 66 fire damage every 0.5s to enemies in area
[A] Scatter Shot - level 17, inst, 10m rg, 42 stam, v0.14, 2013-11-22
* Deals 6 physical damage to target enemy
* Knock enemy back 6m and disorient them for 5s
[A] Arrow Spray - level 22, inst, 20m rad, 56 stam, v0.14, 2013-11-22
* Deals 6 physical damage to enemy
* Snare target 40% for 5s
[A] Snipe - level 39, 3s, 20-40m rg, 60 stam, v0.14, 2013-11-22
* Deals 15 physical damage to enemy
(P) Accuracy - level 11, pass, self, none, v0.14, 2013-11-22
* While you have a Bow equipped:
* Increase critical strike by 3%
(P) Ranger - level 14, pass, self, none, v0.14, 2013-11-22
* Reduce the stamina cost of Bow feats by 10%
(P) Long Shots - level 30, pass, self, none, v0.14, 2013-11-22
* While you have a Bow equipped:
* Gain up to 6% bonus damage vs distant targets
(P) Hawk Eye - level 32, pass, self, none, v0.14, 2013-11-22
* Increase damage of your bow attacks by 8% when striking vulnerable targets
(P) Hasty Retreat - level 41, pass, self, none, v0.14, 2013-11-22
* While you have a Bow equipped:
* Increase move speed 25% for 2s after activating roll dodge
Destruction Staff
[A] Destructive Touch - level 2, inst, 7m rg, 53 mag, v0.14, 2013-11-22
* Deals 6 magic damage to target enemy
* Fire Touch causes knockback
* Frost Touch causes deep freeze
* Shock Touch causes disorient
[A] Wall of Elements - level 4, inst, self, 53 mag, v0.14, 2013-11-22
* Create an elemental wall that deals 2 magic damage every 1s to enemies inside
* Wall lasts for 2.5s
[A] Force Shock - level 17, inst, 28m rg, 35 mag, v0.14, 2013-11-22
* Deals 7 magic damage and interrupts casting enemies
* Enemies you interrupt are stunned for 3s and set off balance
[A] Weakness of Elements - level 22, inst, 28m rg, 35 mag, v0.14, 2013-11-22
* Target takes 40% extra damage from fire, shock, and cold for 15s
[A] Impulse - level 39, inst, 8m rad, 35 mag, v0.14, 2013-11-22
* Deals 5 magic damage to nearby enemies
* 100% chance to apply concussion/chilled/burning, based on element used
(P) Tri Focus - level 11, pass, self, none, v0.14, 2013-11-22
* Destruction Staff heavy attacks have the following effects:
* Frost: Snare enemy 30% for 3.5s
* Shock: Deals 5% splash damage to 2 nearby foes
* Fire: Reduce enemy spell resistance by 4 for 6s
(P) Penetrating Magic - level 14, pass, self, none, v0.14, 2013-11-22
* Your destruction spells bypass 3 resistance
(P) Elemental Force - level 30, pass, self, none, v0.14, 2013-11-22
* While you have a Destruction Staff equipped:
* Increase chance to apply fire, shock, and cold status effects by 8%
(P) Ancient Knowledge - level 32, pass, self, none, v0.14, 2013-11-22
* While you have a Destruction Staff equipped:
* Your heavy attacks charge 5% faster
(P) Destruction Expert - level 41, pass, self, none, v0.14, 2013-11-22
* While you have a Destruction Staff equipped:
* Restore 17 magicka when killing an enemy with a destruction spell
Restoration Staff
[A] Grand Healing - level 2, inst, 28m rg/8m rad, 46 mag, v0.14, 2013-11-22
* Heal all allies in target area for 2 every 1s for 3s
[M] Illustrious Healing - level n/a, inst, 36m rg/8m rad, 364 mag, v0.12, 2013-09-22
* Heal all allies in target area for 112 every 1s for 5s
[M] Healing Springs - level n/a, inst, 36m rg/8m rad, 364 mag, v0.12, 2013-09-22
* Heal all allies in target area for 112 every 1s for 3s
* Restore magicka for each friendly target in the area
[A] Regeneration - level 4, inst, 28m rad, 21 mag, v0.14, 2013-11-22
* Heal nearby wounded ally for 11 over 20s
[M] Rapid Regeneration - level n/a, inst, 15m rad, 245 mag, v0.12, 2013-09-22
* Heal nearby wounded ally for 100
* Heal for an additional 600 over 20s
[M] Mutagen - level n/a, inst, 28m rad, 245 mag, v0.12, 2013-09-22
* Heal friendly target for 660 over 20s
* Heal for an additional 188 and remove effect when target drops below 20% health
[A] Blessing of Protection - level 17, inst, 20m x 4m area, 49 mag, v0.14, 2013-11-22
* Heal allies in front of you for 7
* Affected allies gain 20 armor and spell resistance for 8s
[A] Steadfast Ward - level 22, inst, 28m rad, 60 mag, v0.14, 2013-11-22
* Create 5 point damage shield for 12s on lowest health ally in front of you
* Shield strength bolstered by up to 300%, increasing based on missing health
[A] Force Siphon - level 39, 1.5s, 28m rg, 32 mag, v0.14, 2013-11-22
* For 20s - your allies gain 0 health when attacking target
* For 20s - you gain 50% additional health when attacking target
(P) Essence Drain - level 11, pass, self, none, v0.14, 2013-11-22
* While you have a Restoration Staff equipped:
* Last hit of heavy attack heals a nearby ally for 15% of damage done
(P) Restoration Expert - level 14, pass, self , none, v0.14, 2013-11-22
* While you have a Restoration Staff equipped:
* Increase healing on targets under 30% health by 8%
(P) Cycle of Life - level 30, pass, self, none, v0.14, 2013-11-22
* While you have a Restoration Staff equipped:
* Gain 1% damage for every 20% of health you have
(P) Absorb - level 32, pass, self, none, v0.14, 2013-11-22
* While you have a Restoration Staff equipped:
* Blocking spells restore 2 magicka
(P) Restoration Master - level 41, pass, self, none, v0.14, 2013-11-22
* While you have a Restoration Staff equipped:
* Increase all healing done by 3%