Guild Skill Lines
Legend:
Ability Types: {U} = ultimate, [A] = active, [M] = morph, [P] = passive
Cast Time: inst = instant, s = seconds
Range/Radius: m = meters, rg = range, rad = radius
Cost: ult = ultimate, mag = magicka, stam = stamina
Sample Skill:
[Type] - Name - Skill Level - Cast Time - Range/Radius - Cost - Build - Update Date
* Effects
Fighters' Guild
{U} Dawnbreaker - level 10, 0.5s, 10m rad, 125 ult, v0.13, 2013-10-11
* Deals 344 magic damage to enemies in front of you
* Deals 60% additional damage to undead and Daedra
[A] Silver Bolts - level 2, inst, 28m rg, 264 stam, v0.13, 2013-10-11
* Deals 157 physical damage
* Undead and Daedra are knocked down for 3.5s
* Small chance on hit to banish targets, dealing very high damage
[A] Circle of Protection - level 4, inst, 5m rad, 220 stam, v0.13, 2013-10-11
* Create an area of self protection for 17s
* Friendly targets take 15% less damage
* Take another 15% less damage from undead and Daedra
[A] Expert Hunter - level 6, inst, self, 264 stam, v0.13, 2013-10-11
* For 10s - 20% chance on hit to deal an additional 209 magic damage to undead and Daedra
* For 10s - killing an undead or Daedra increases duration by 15s
[A] Trap Beast - level 8, inst, self, 308 stam, v0.13, 2013-10-11
* Place a trap at location for 28s
* Trap takes 4s to arm, then deals 104 magic damage and immobilizes closest enemy for 6s
* Undead and Daedra also burn for 186 magic damage
(P) Intimidating Presence - level 1, pass, self, none, v0.13, 2013-10-11
* Allows you to intimidate certain NPCs in conversations
(P) Slayer - level 3, pass, self, none, v0.13, 2013-10-11
* Deal 5% additional damage to undead and Daedra
(P) Banish the Wicked - level 5, pass, self, none, v0.13, 2013-10-11
* Gain 7 ultimate when killing an undead or Daedra
(P) Skilled Tracker - level 7, pass, self, none, v0.13, 2013-10-11
* Fighter's Guild abilities that affect undead and Daedra also affect Werewolves
(P) Bounty Hunter - level 9, pass, self, none, v0.13, 2013-10-11
* Fighter's Guild in Cyrodiil will offer you bounty quests
Mages' Guild
{U} Meteor - level 10, inst, 28m rg, 200 ult, v0.13, 2013-10-11
* Deals 479 fire damage
* Nearby enemies take 239 fire damage
* Knocks enemies back 8m
[A] Magelight - level 2, inst, self, 176 mag, v0.13, 2013-10-11
* Summon a light that reveals hidden and invisible enemies within 12m
* Reduces max magicka by 5%
* Increase spell critical strike rating by 7%
[A] Entropy - level 4, inst, 28m rg, 220 mag, v0.13, 2013-10-11
* Deals 133 magic damage over 12s
* Recover 57 health every 6s
[A] Fire Rune - level 6, inst, 28m rg, 330 mag, v0.13, 2013-10-11
* Create a Fire Rune at target location for 32s
* Deal 153 fire damage when an enemy enters area
[A] Equilibrium - level 8, inst, self, none, v0.13, 2013-10-11
* Trade 133 health for 133 magicka
(P) Persuasive Will - level 1, pass, self, none, v0.13, 2013-10-11
* Allows you to persuade certain NPCs in conversations
(P) Mage Adept - level 3, pass, self, none, v0.13, 2013-10-11
* Reduce cost of Mages Guild abilities by 15%
(P) Everlasting Magic - level 5, pass, self, none, v0.13, 2013-10-11
* Increase duration of Mages Guild abilities by 20%
(P) Magicka Controller - level 7, pass, self, none, v0.13, 2013-10-11
* Increase max magicka and magicka regen by 2% for each Mages Guild ability slotted
(P) Might of the Guild - level 9, pass, self, none, v0.13, 2013-10-11
* Casting a Mages Guild ability makes you deal 15% additional damage with your next magical attack
* Lasts up to 8s after casting a Mages Guild ability
The Undaunted
[A] Blood Altar - level 1, 1.5s, 8m rad, 123 mag, v0.14, 2013-11-22
* Increase health regen of nearby allies by 15% for 27s
* Allies may activate the Blood Funnel synergy, healing for 76 every 1s over 4s
* Channeling reduces the altar duration for each second channeled
* Only 1 ally may channel at a time
[A] Trapping Webs - level 2, inst, 28m rg, 100 mag, v0.14, 2013-11-22
* Deal 54 magic damage to enemy and snare 40% for 8s
* Nearby allies may activate the Spawn Broodlings synergy, dealing 109 magic damage and summoning 2 spiders for 10s
[A] Inner Fire - level 3, inst, 15m rg, 92 mag, v0.14, 2013-11-22
* Deal 54 magic damage and force target to attack you for 15s
* 15% chance to create a synergy opportunity
* Allies may activate the Radiate synergy, dealing 64 magic damage to target enemy over 4s, then exploding for 410 magic damage to all nearby enemies
[A] Bone Shield - level 4, inst, self, 100 mag, v0.14, 2013-11-22
* Take 15% less damage from melee attacks for 27s
* Nearby allies may use the Bone Wall synergy, granting a damage shield for 60% of their max health
[A] Necrotic Orb - level 5, inst, 5m rad, 131 mag, v0.14, 2013-11-22
* Summon an orb for 10s that deals 7 magic damage to nearby enemies
* An ally may activate the Combustion synergy:
* Orb explodes for 109 magic damage
* Allies restore more magicka over time for each enemy hit
Ability Types: {U} = ultimate, [A] = active, [M] = morph, [P] = passive
Cast Time: inst = instant, s = seconds
Range/Radius: m = meters, rg = range, rad = radius
Cost: ult = ultimate, mag = magicka, stam = stamina
Sample Skill:
[Type] - Name - Skill Level - Cast Time - Range/Radius - Cost - Build - Update Date
* Effects
Fighters' Guild
{U} Dawnbreaker - level 10, 0.5s, 10m rad, 125 ult, v0.13, 2013-10-11
* Deals 344 magic damage to enemies in front of you
* Deals 60% additional damage to undead and Daedra
[A] Silver Bolts - level 2, inst, 28m rg, 264 stam, v0.13, 2013-10-11
* Deals 157 physical damage
* Undead and Daedra are knocked down for 3.5s
* Small chance on hit to banish targets, dealing very high damage
[A] Circle of Protection - level 4, inst, 5m rad, 220 stam, v0.13, 2013-10-11
* Create an area of self protection for 17s
* Friendly targets take 15% less damage
* Take another 15% less damage from undead and Daedra
[A] Expert Hunter - level 6, inst, self, 264 stam, v0.13, 2013-10-11
* For 10s - 20% chance on hit to deal an additional 209 magic damage to undead and Daedra
* For 10s - killing an undead or Daedra increases duration by 15s
[A] Trap Beast - level 8, inst, self, 308 stam, v0.13, 2013-10-11
* Place a trap at location for 28s
* Trap takes 4s to arm, then deals 104 magic damage and immobilizes closest enemy for 6s
* Undead and Daedra also burn for 186 magic damage
(P) Intimidating Presence - level 1, pass, self, none, v0.13, 2013-10-11
* Allows you to intimidate certain NPCs in conversations
(P) Slayer - level 3, pass, self, none, v0.13, 2013-10-11
* Deal 5% additional damage to undead and Daedra
(P) Banish the Wicked - level 5, pass, self, none, v0.13, 2013-10-11
* Gain 7 ultimate when killing an undead or Daedra
(P) Skilled Tracker - level 7, pass, self, none, v0.13, 2013-10-11
* Fighter's Guild abilities that affect undead and Daedra also affect Werewolves
(P) Bounty Hunter - level 9, pass, self, none, v0.13, 2013-10-11
* Fighter's Guild in Cyrodiil will offer you bounty quests
Mages' Guild
{U} Meteor - level 10, inst, 28m rg, 200 ult, v0.13, 2013-10-11
* Deals 479 fire damage
* Nearby enemies take 239 fire damage
* Knocks enemies back 8m
[A] Magelight - level 2, inst, self, 176 mag, v0.13, 2013-10-11
* Summon a light that reveals hidden and invisible enemies within 12m
* Reduces max magicka by 5%
* Increase spell critical strike rating by 7%
[A] Entropy - level 4, inst, 28m rg, 220 mag, v0.13, 2013-10-11
* Deals 133 magic damage over 12s
* Recover 57 health every 6s
[A] Fire Rune - level 6, inst, 28m rg, 330 mag, v0.13, 2013-10-11
* Create a Fire Rune at target location for 32s
* Deal 153 fire damage when an enemy enters area
[A] Equilibrium - level 8, inst, self, none, v0.13, 2013-10-11
* Trade 133 health for 133 magicka
(P) Persuasive Will - level 1, pass, self, none, v0.13, 2013-10-11
* Allows you to persuade certain NPCs in conversations
(P) Mage Adept - level 3, pass, self, none, v0.13, 2013-10-11
* Reduce cost of Mages Guild abilities by 15%
(P) Everlasting Magic - level 5, pass, self, none, v0.13, 2013-10-11
* Increase duration of Mages Guild abilities by 20%
(P) Magicka Controller - level 7, pass, self, none, v0.13, 2013-10-11
* Increase max magicka and magicka regen by 2% for each Mages Guild ability slotted
(P) Might of the Guild - level 9, pass, self, none, v0.13, 2013-10-11
* Casting a Mages Guild ability makes you deal 15% additional damage with your next magical attack
* Lasts up to 8s after casting a Mages Guild ability
The Undaunted
[A] Blood Altar - level 1, 1.5s, 8m rad, 123 mag, v0.14, 2013-11-22
* Increase health regen of nearby allies by 15% for 27s
* Allies may activate the Blood Funnel synergy, healing for 76 every 1s over 4s
* Channeling reduces the altar duration for each second channeled
* Only 1 ally may channel at a time
[A] Trapping Webs - level 2, inst, 28m rg, 100 mag, v0.14, 2013-11-22
* Deal 54 magic damage to enemy and snare 40% for 8s
* Nearby allies may activate the Spawn Broodlings synergy, dealing 109 magic damage and summoning 2 spiders for 10s
[A] Inner Fire - level 3, inst, 15m rg, 92 mag, v0.14, 2013-11-22
* Deal 54 magic damage and force target to attack you for 15s
* 15% chance to create a synergy opportunity
* Allies may activate the Radiate synergy, dealing 64 magic damage to target enemy over 4s, then exploding for 410 magic damage to all nearby enemies
[A] Bone Shield - level 4, inst, self, 100 mag, v0.14, 2013-11-22
* Take 15% less damage from melee attacks for 27s
* Nearby allies may use the Bone Wall synergy, granting a damage shield for 60% of their max health
[A] Necrotic Orb - level 5, inst, 5m rad, 131 mag, v0.14, 2013-11-22
* Summon an orb for 10s that deals 7 magic damage to nearby enemies
* An ally may activate the Combustion synergy:
* Orb explodes for 109 magic damage
* Allies restore more magicka over time for each enemy hit