Class Skill Lines
Legend:
Ability Types: {U} = ultimate, [A] = active, [M] = morph, [P] = passive
Cast Time: inst = instant, s = seconds
Range/Radius: m = meters, rg = range, rad = radius
Cost: ult = ultimate, mag = magicka, stam = stamina
Sample Skill:
[Type] - Name - Skill Level - Cast Time - Range/Radius - Cost - Build - Update Date
* Effects
Dragon KnightArdent Flame
{U} Dragonknight Standard - level 12, inst, 15m rg / 8m rad, 200 ult, v0.14, 2013-11-22
* For 12s - enemies take 7 fire damage every 1s
* For 12s - enemies receive 50% less healing
* For 12s - an ally may activate the Shackle ability, damaging and rooting enemies in the area
[A] Fiery Grip - level 1, inst, 18m rg, 53 mag, v0.14, 2013-11-22
* Pull enemy toward you
* Deals 11 fire damage
[A] Searing Strike - level 4, inst, 5m rg, 18 mag, v0.14, 2013-11-22
* Deals 11 fire damage
* Deal 15 fire damage over 10s
[A] Fiery Breath - level 20, inst, 10m rad, 35 mag, v0.14, 2013-11-22
* Deals 5 fire damage in a cone in front of you
* Ignite enemy for 12 fire damage over 8s
[A] Lava Whip - level 30, inst, 8m rg, 35 mag, v0.14, 2013-11-22
* Deals 19 fire damage
* Causes off balance to immobile or stunned enemies
[A] Inferno - level 42, inst, self, none, v0.14, 2013-11-22
* Toggle to activate:
* Deals 2 fire damage to nearby enemies every 1s
* Costs 7 magicka every 1s
(P) Kindling - level 8, pass, self, none, v0.14, 2013-11-22
* Increases the damage of the burning effect applied by fire abilities +100%
(P) Warmth - level 14, pass, self, none, v0.14, 2013-11-22
* Dealing fire damage snares the target 40% for 2s
(P) Searing Heat - level 22, pass, self, none, v0.14, 2013-11-22
* Increase duration by 2s for the following abilities:
* Fiery Breath
* Searing Strike
* Dragonknight Standard
* Burning effect applied by fire abilities
(P) World in Flame - level 39, pass, self, none, v0.14, 2013-11-22
* Increase damage of fire area effect abilities by 5%
Draconic Power
{U} Dragon Leap - level 12, inst, 10-20m rg / 6.5m rad, 150 ult, v0.14, 2013-11-22
* Deals 39 physical damage to enemies in radius
* Nearby enemies are knocked back
[A] Spiked Armor - level 1, inst, self, 42 mag, v0.14, 2013-11-22
* For 17s - Increase armor by 25
* For 17s - Return 2 physical damage to melee attackers
[A] Dark Talons - level 4, inst, 8m rad, 53 mag, v0.14, 2013-11-22
* Immobilize nearby enemies for 3.5s
* Deals 12 physical damage
* An ally can activate the Impale Synergy, damaging enemies held within the talons
[A] Dragon Blood - level 20, inst, self, 60 mag, v0.14, 2013-11-22
* Heal for 27% of missing health
* Increase health regen by 40% for 20s
[A] Reflective Scale - level 30, inst, self, 53 mag, v0.14, 2013-11-22
* Reflect all spell projectiles for 42
[A] Inhale - level 42, inst, 8m rad, 53 mag, v0.14, 2013-11-22
* Absorb 7 health from each nearby enemy
* After 2.5s, deal 13 magic damage to nearby enemies
(P) Iron Skin - level 8, pass, self, none, v0.14, 2013-11-22
* You block an additional 5% damage
(P) Burning Heart - level 14, pass, self, none, v0.14, 2013-11-22
* Increase healing received by 6% while you are affected by a dragon ability
(P) Elder Dragon - level 22, pass, self, none, v0.14, 2013-11-22
* Increase health regen by 2% for each dragon ability on your hotbar
(P) Scaled Armor - level 39, pass, self, none, v0.14, 2013-11-22
* Increase spell resistance by 2
Earthen Heart
{U} Magma Armor - level 12, inst, self, 150 ult, v0.14, 2013-11-22
* For 9s - incoming damage is capped at 3% max health
* For 9s - nearby enemies take 2 fire damage every 1s
[A] Stonefist - level 1, inst, 10m rad, 53 mag, v0.14, 2013-11-22
* 12 physical damage to enemy
* Knockdown enemy for 3s
[A] Molten Weapons - level 4, inst, 20m rad, 35 mag, v0.14, 2013-11-22
* For 4.5s - increase weapon damage of nearby allies by 1
* For 4.5s - bonus increased by 100% on caster
[A] Obsidian Shield - level 20, inst, 12m rad, 53 mag, v0.14, 2013-11-22
* Create 15 point damage shield for 20s on all nearby allies
* Shield strength increased by 100% on caster
[A] Petrify - level 30, inst, 15m rg, 53 mag, v0.14, 2013-11-22
* Stun enemy for 10.5s
* Enemy can absorb 11 damage before the stun breaks
* Affected targets have increased health regen
[A] Ash Cloud - level 42, inst, self, 60 mag, v0.14, 2013-11-22
* For 12s - snare enemies 70% and they gain 30% miss chance
(P) Eternal Mountain - level 8, pass, self, none, v0.14, 2013-11-22
* Increase duration of Earthen Heart abilities by 10%
(P) Battle Roar - level 14, pass, self, none, v0.14, 2013-11-22
* Activating an ultimate restores health, magicka, and stamina based on the size of the resource pool
(P) Mountain's Blessing - level 22, pass, self, none, v0.14, 2013-11-22
* Gain 1 additional ultimate when activating Earthen Heart ability
(P) Helping Hands - level 39, pass, self, none, v0.14, 2013-11-22
* Gain 2% stamina when one of your Earthen Heart abilities targets another player
Nightblade
Assassination
{U} Death Stroke - level 12, inst, 5m rg, 50 ult, v0.14, 2013-11-22
* Deals 25 damage
* Reduces healing received by 75%
* Damage increased the more ultimate you have, up to 175%
[A] Assassin's Blade - level 1, inst, 5m rg, 25 mag, v0.14, 2013-11-22
* Deals 14 magic damage
* Low health targets take 300% additional damage
[M] Killer's Blade - level n/a, inst, 5m rg, 196 mag, v0.12, 2013-09-22
* Deals 136 magic damage
* Low health targets take 270% additional damage
* Heals you for 15% of your max health when this ability kills a target
[M] Impale - level n/a, inst, 15m rg, 196 mag, v0.12, 2013-09-22
* Deals 136 magic damage
* Low health targets take 270% additional damage
* This ability may now be used at range
[A] Teleport Strike - level 4, inst, 22m rg, 53 mag, v0.14, 2013-11-22
* Step through the shadows, appearing next to your target
* Deal 16 magic damage to enemy and stun for 1.5s
[M] Lotus Fan - level n/a, n/a, n/a, n/a, v0.12, 2013-09-22
* Teleport to an enemy and unleash a fan of knives for 120 physical damage to all nearby enemies
* Affected enemies are snared 60% for 8s and bleed for 164 physical damage
[M] Ambush - level n/a, n/a, n/a, n/a, v0.12, 2013-09-22
* Step through the shadows and appear next to your target - deal 173 magic damage and stun for 1.5s
* Your next attack to target deals 30% additional damage
[A] Blur - level 20, inst, self, 49 mag, v0.14, 2013-11-22
* For 20s - attackers have 15% miss chance when attacking you
[A] Mark Target - level 30, inst, 50m rg, 70 mag, v0.14, 2013-11-22
* Mark target for death
* Your attacks ignore 50% of target's resistances, and their attacks ignore 50% of your resistances
* Killing the marked target heals you for 37%
[A] Haste - level 42, inst, self, 49 mag, v0.14, 2013-11-22
* For 17s - Increase attack speed with light and heavy attacks by 30%
(P) Master Assassin - level 8, pass, self, none, v0.14, 2013-11-22
* Increase weapon damage while invisible or crouched by 5%
* Successful crouched attacks stun for longer
(P) Executioner - level 14, pass, self, none, v0.14, 2013-11-22
* Killing an enemy with an Assassination ability restores 12 magicka over 6s
(P) Pressure Points - level 22, pass, self, none, v0.14, 2013-11-22
* Each Assassination ability you have slotted increases critical strike rating by 1%
(P) Hemorrhage - level 39, pass, self, none, v0.14, 2013-11-22
* Increase bonus critical strike damage by 5% while you have an Assassination ability slotted
Shadow
{U} Consuming Darkness - level 12, inst, self, 200 ult, v0.14, 2013-11-22
* Create an area of darkness for 12s:
* Enemies in the area are snared 70%
* Nearby allies gain 25 spell resistance
* Spell resistance gain increased by 100% on caster
* Grants allies in the area Slip Away, allowing them to gain invisibility
[A] Shadow Cloak - level 1, inst, self, 56 mag, v0.14, 2013-11-22
* Gain invisibility for 2.5s
* You don't regenerate magicka while invisible
[M] Shadowy Disguise - level n/a, inst, self, 420 mag, v0.12, 2013-09-22
* Gain invisibility for 2.9s
* You don't regenerate magicka while invisible
* While invisible, you gain 70% critical strike rating
[M] Dark Cloak - level n/a, inst, self, 420 mag, v0.12, 2013-09-22
* Gain invisibility for 2.9s
* You don't regenerate magicka while invisible
* Remove one damage over time effect
[A] Veiled Strike - level 4, inst, 5m rg, 28 mag, v0.14, 2013-11-22
* Deals 22 magic damage and sets enemy off balance
* Stuns enemy for 4s
[M] Surprise Attack - level n/a, inst, 5m rg, 224 mag, v0.12, 2013-09-22
* Requires stealth
* Deals 279 magic damage and sets enemy off balance, stuns enemy for 4.6s
* Reduce enemy armor by 150 for 3.5s
[M] Concealed Weapon - level n/a, inst, 5m rg, 224 mag, v0.12, 2013-09-22
* Requires stealth
* Deals 262 magic damage and sets enemy off balance, stuns enemy for 4.6s
* While slotted passively increases stealthed movement speed
[A] Path of Darkness - level 20, inst, self, 53 mag, v0.14, 2013-11-22
* For 10s - Enemy targets in front of you take 1 magic damage every second
* For 10s - Path may only be seen by you and increases movement speed 50%
[A] Aspect of Terror - level 30, inst, 6m rad, 60 mag, v0.14, 2013-11-22
* Fear 2 nearby enemies for 4s
[A] Summon Shade - level 42, inst, 28m rg, 35 mag, v0.14, 2013-11-22
* Summons a shade to attack target enemy for 17s
* Attacked enemies deal 15% less damage for 4s
(P) Refreshing Shadows - level 8, pass, self, none, v0.14, 2013-11-22
* Activating a Shadow ability increase stamina regen by 15% for 6s
(P) Shadow Barrier - level 14, pass, self, none, v0.14, 2013-11-22
* After coming out of crouch or invisibility - Increase armor and spell resistance by 17 for 4s
(P) Fortitude - level 22, self, pass, none, v0.14, 2013-11-22
* Increase max health by 2% per Shadow ability slotted
(P) Dark Veil - level 39, pass, self, none, v0.14, 2013-11-22
* Increase duration of Shadow abilities by 8%
Siphoning
{U} Soul Shred - level 12, inst, 6m rad, 150 ult, v0.14, 2013-11-22
* Nearby enemies take 33 magic damage and are stunned for 3s
* Your allies may activate the Leeching Strike Synergy - a high damage life stealing attack
[A] Strife - level 1, inst, 28m rg, 35 mag, v0.14, 2013-11-22
* Deals 18 magic damage
* You are healed for 30% of the damage done every 2s for 10s
[M] Funnel Health - level n/a, inst, 36m rg, 280 mag, v0.12, 2013-09-22
* Deals 219 magic damage
* You are healed for 30% of the damage done every 2s for 10s
* A nearby ally is also healed for the same amount
[M] Swallow Soul - level n/a, inst, 36m rg, 280 mag, v0.12, 2013-09-22
* Deals 219 magic damage
* You are healed for 30% of the damage done every 2s for 10s
* While this ability is slotted, you receive a 7% buff to all incoming heals
[A] Agony - level 4, 1.5s, 28m rg, 49 mag, v0.14, 2013-11-22
* Stun enemy for 16s and deal 18 magic damage over the duration
* Effect is broken by damage from any other source
[A] Cripple - level 20, inst, 28m rg, 42 mag, v0.14, 2013-11-22
* Over 8s - Siphon movement speed from enemy to yourself
* Over 8s - Deals 25 magic damage
[A] Siphoning Strikes - level 30, inst, self, none, v0.14, 2013-11-22
* While toggled - Basic weapon attacks restore 2% magicka and stamina
* While toggled - 10% chance on basic weapon to restore 15% magicka and stamina
* While toggled - Basic weapon attacks deal 23% less damage
[A] Drain Power - level 42, inst, 8m rad, 46 mag, v0.14, 2013-11-22
* Deals 11 magic damage to nearby enemies
* Your weapon power is increased by 6% for each enemy damaged, this effect lasts 17s
(P) Catalyst - level 8, pass, self, none, v0.14, 2013-11-22
* Increase potion effectiveness by 10%
(P) Magicka Flood - level 14, pass, self, none, v0.14, 2013-11-22
* Increase max magicka 4% while you have a Siphoning ability slotted
(P) Soul Siphoner - level 22, pass, self, none, v0.14, 2013-11-22
* Increase healing taken from your Siphoning abilities by 8%
(P) Transfer - level 39, pass, self, none, v0.14, 2013-11-22
* Gain 1 ultimate when dealing damage with a Siphoning ability
Sorcerer
Dark Magic
{U} Negate Magic - level 12, inst, 28m rg / 8m rad, 250 ult, v0.14, 2013-11-22
* For 8s - dispel enemy magic effects in area
* For 8s - enemies casting in area will be silenced for 5s and take heavy damage
[A] Encase - level 1, inst, 15m x 3m area, 70 mag, v0.14, 2013-11-22
* Immobilize enemies in front of you for 4.5s
[A] Crystal Shard - level 4, 1.8s, 28m rg, 70 mag, v0.14, 2013-11-22
* 33 magic damage to enemy
* Knockdown enemy for 2s
[A] Rune Prison - level 20, 1.5s, 28m rg, 42 mag, v0.14, 2013-11-22
* Disorient enemy for 15.1s
* Targets have increased health regen while affected
[A] Dark Exchange - level 30, 4s chan, self, none, v0.14, 2013-11-22
* While channeling - restore health and magikca
* While channeling - drains 23% stamina per second
[A] Daedric Mines - level 42, inst, self, 84 mag, v0.14, 2013-11-22
* Summon three mines for 30s
* Mines take 3s to arm, then deal 13 magic damage to nearby enemies
* Enemies damaged by mines are immobilized for 1.5s
(P) Unholy Knowledge - level 8, pass, self, none, v0.14, 2013-11-22
* Reduce ability magicka and stamina costs by 3%
(P) Blood Magic - level 14, pass, self, none, v0.14, 2013-11-22
* Hitting an enemy with one of your dark magic spells heals you for 3% max health
(P) Persistence - level 22, pass, self, none, v0.14, 2013-11-22
* Increase duration of your dark magic spells by 10%
(P) Exploitation - level 39, pass, self, none, v0.14, 2013-11-22
* Increase critical strike chance by 7% when attacking targets affected by dark magic
Daedric Summoning
{U} Summon Storm Atronach - level 12, inst, 28m rg / 6m rad, 200 ult, v0.14, 2013-11-22
* Summons an immobile storm atronach to targeted location for 15s
* Enemies in the area are stunned for 3s and take 22 shock damage
* An ally may activate the Charged Lightning Synergy:
* Causes allies to deal an additional 3 shock damage on each attack
* Makes the atronach persist for an additional 5s
[A] Unstable Familiar - level 1, inst, self, 95 mag, v0.14, 2013-11-22
* Summon a familiar to attack enemies
* Reduces max magicka by 10%
* Familiar deals 15% additional damage
[M] Unstable Clannfear - level n/a, inst, self, 142 mag, v0.14, 2013-11-22
* Summon a Clannfear to attack enemies
* Can charge and tail swipe nearby enemies
* Reduces max magicka by 10%
* Clannfear deals 15% additional damage
[M] Volatile Familiar - level n/a, inst, 28m rg, 142 mag, v0.14, 2013-11-22
* Toggle to activate:
* Summon an explosive familiar to attack enemies
* Redcues max magicka by 10%
* On death, familiar explodes for 20% of your max magicka and stuns nearby enemies for 2s
* Familiar deals 20% additional damage
[A] Daedric Curse - level 4, inst, 28m rg / 5m rad, 39 mag, v0.14, 2013-11-22
* Enemy cursed for 6s - when effect completes all nearby enemies take 22 magic damage
* Nearby enemies take 11 magic damage
[A] Summon Winged Twilight - level 20, 1.5s, self, 95 mag, v0.14, 2013-11-22
* Summon a Winged Twilight to attack nearby enemies
* Reduces max magicka by 10%
[A] Bound Armor - level 30, inst, self, 70 mag, v0.14, 2013-11-22
* While toggled - gain 11 armor
* While toggled - reduces max magicka by 10%
[A] Conjured Ward - level 42, inst, 20m rad, 53 mag, v0.14, 2013-11-22
* Create a 18 point damage shield on self and summoned creatures for 20s
(P) Rebate - level 8, pass, self, none, v0.14, 2013-11-22
* Receive 10% max magicka when one of your summons is killed
(P) Power Stone - level 14, pass, self, none, v0.14, 2013-11-22
* Reduce cost of ultimate abilities by 8%
(P) Daedric Protection - level 22, pass, self, none, v0.14, 2013-11-22
* Increase health regen rate by 10% while you have any Summoning ability slotted
(P) Expert Summoner - level 39, pass, self, none, v0.14, 2013-11-22
* Your summoned creatures gain the following bonuses:
* Winged Twilight - damage increased 5%
* Familiar and Clannfear - movement speed increased 10%
* Atronach - range increased 15%
Storm Calling
{U} Overload - level 12, inst, self, 125 ult, v0.14, 2013-11-22
* While toggled - light and heavy attacks are replaced with empowered versions that cost ultimate
[A] Mages' Fury - level 1, inst, 28m rg, 32 mag, v0.14, 2013-11-22
* Deals 7 shock damage
* Explodes for 27 shock damage if the target falls below 20% health within 4s
* The explosion deals 5 shock damage to enemies within 4m of target
[M] Mages' Wrath - level n/a, inst, 28m rg, 48 mag, v0.14, 2013-11-22
* Deals 20 shock damage
* Explodes for 56 shock damage if the target falls below 20% health within 4s
* The explosion deals 22 shock damage to enemies within 4m of the target
[M] Endless Fury - level n/a, inst, 28m rg, 48 mag, v0.14, 2013-11-22
* Deals 20 shock damage
* Explodes for 56 shock damage if the target falls below 20% health within 4s
* The explosion deals 11 shock damage to enemies within 4m of the target
* Killing an enemy with this ability restores 41 magicka
[A] Lightning Form - level 4, inst, self, 53 mag, v0.14, 2013-11-22
* For 6s - Increase armor and spell resistance by 40
* For 6s - Deal 2 shock damage to nearby enemies every 1s
[A] Lightning Splash - level 20, inst, 28m rg / 4m rad, 46 mag, v0.14, 2013-11-22
* Leaves a pool of lightning for 3s that deals 5 shock damage every 1s
* An ally in the area can activate Conduit, instantly shocking enemies for 22 shock damage
[A] Surge - level 30, inst, self, 70 mag, v0.14, 2013-11-22
* For 17s - increase weapon damage by 3
[A] Bolt Escape - level 42, inst, self, 56 mag, v0.14, 2013-11-22
* Stuns nearby enemies for 1.5s
* Teleport forward 15 meters
(P) Capacitor - level 8, pass, self, none, v0.14, 2013-11-22
* Increase magicka regen by 5%
(P) Energized - level 14, pass, self, none, v0.14, 2013-11-22
* Increase damage of your lightning magic abilities by 3%
(P) Disintegrate - level 22, pass, self, none, v0.14, 2013-11-22
* Your lightning spells have a 5% chance to instantly disintegrate low health targets
(P) Expert Mage - level 39, pass, self, none, v0.14, 2013-11-22
* Reduce the cost of your lightning spells by 5%
Templar
Aedric Spear
{U} Radial Sweep - level 12, inst, 5m rad, 75 ult, v0.14, 2013-11-22
* Deals 22 magic damage to nearby enemies
[A] Puncturing Strikes - level 1, 1.1s chan, 8m rad, 42 mag, v0.14, 2013-11-22
* Four hit attacks for 2 magic damage to enemies in front of you
* Closest target takes 100% additional damage
* Last hit knocks back closest enemy
[A] Piercing Javelin - level 4, inst, 20m rg, 53 mag, v0.14, 2013-11-22
* Hurl a spear causing 12 physical damage
* Knockback target 5m
[A] Focused Charge - level 20, inst, 3.5-22m rg, 35 mag, v0.14, 2013-11-22
* Charge to target enemy
* Casting targets are interrupted and set off balance for 5s
* Deals 16 magic damage
[A] Spear Shards - level 30, inst, 25m rg / 5m rad, 42 mag, v0.14, 2013-11-22
* Deals 11 magic damage to enemies in target area
* Disorient 1 target for 6s
* Ally may pick up spear, granting you and them 1 weapon power and 0 spell power for 15s
[A] Sun Shield - level 42, inst, self, 42 mag, v0.14, 2013-11-22
* Create damage shield for 24% max health that lasts 6s
* Deals 7 magic damage to nearby enemies on activation
* Each enemy hit increases shield strength by 4% max health
* You no longer regenerate magicka while the shield holds
(P) Piercing Spear - level 8, pass, self, none, v0.14, 2013-11-22
* Increase critical strike chance by 5% with Aedric Spear abilities
* Increase damage with Aedric Spear abilities vs blocking targets by 5%
(P) Spear Wall - level 14, pass, self, none, v0.14, 2013-11-22
* Increase block amount vs melee attacks by 7% while you have an Aedric Spear ability slotted
(P) Burning Light - level 22, pass, self, none, v0.14, 2013-11-22
* 25% chance on hit with an Aedric Spear ability to deal 5 magic damage
(P) Balanced Warrior - level 39, pass, self, none, v0.14, 2013-11-22
* Increase weapon damage by 2%
* Increase spell resistance by 2
Dawn's Wrath
{U} Nova - level 12, inst, 28m rg, 300 ult, v0.14, 2013-11-22
* For 8s - Enemies deal 40% less damage
* For 8s - Enemies take 9 magic damage every 1s
* An ally may activate the Supernova Synergy, dealing damage and stunning all enemies in the area
[A] Sun Fire - level 1, inst, 28m rg, 35 mag, v0.14, 2013-11-22
* Deals 12 fire damage and an additional 6 fire damage over 4.5s
* Snares 40% for 4.5s
[A] Solar Flare - level 4, 1.5s, 28m rg, 42 mag, v0.14, 2013-11-22
* Deals 23 magic damage to target and nearby enemies
* Next attack against target and nearby enemies gains 4 weapon power and 0 spell power
* This bonus does not apply to Solar Flare, Dark Flare, or Solar Barrage
[A] Backlash - level 20, 1.5s, 28m rg, 25 mag, v0.14, 2013-11-22
* For 6s - Target enemy stores up damage taken, when effect ends they receive an additional 33% of damage suffered
[A] Eclipse - level 30, inst, 28m rg, 53 mag, v0.14, 2013-11-22
* Target reflects negative single target spells back at themselves for 5s
* Subsequent casts cost additional magicka
[A] Blinding Light - level 42, inst, 5m rd, 53 mag, v0.14, 2013-11-22
* For 3.5s - Nearby enemies have a 50% chance to miss and be set off balance
(P) Enduring Rays - level 8, pass, self, none, v0.14, 2013-11-22
* Increase duration of Dawn's Wrath abilities by 10%
(P) Prism - level 14, pass, self, none, v0.14, 2013-11-22
* Gain 1 additional ultimate when activating a sun ability
(P) Illuminate - level 22, pass, self, none, v0.14, 2013-11-22
* Your spell resistance is increased by 5 if the attacker is affected by one of your Dawn's Wrath abilities
(P) Restoring Spirit - level 39, pass, self, none, v0.14, 2013-11-22
* Gain 2% magicka when activating an ability
Restoring Light
{U} Rite of Passage - level 12, 4s chan, 12m rad, 150 ult, v0.14, 2013-11-22
* For 4s - Nearby allies are healed for 11 every 0.5s
* For 4s - You cannot move while channeling this ability
[A] Rushed Ceremony - level 1, inst, 28m rad, 60 mag, v0.14, 2013-11-22
* Heal nearby wounded ally for 33
[A] Healing Ritual - level 4, 2s, 12m rad, 39 mag, v0.14, 2013-11-22
* Heals nearby allies for 22
* Heal self for an additional 30%
[A] Restoring Aura - level 20, inst, 12m rad, 46 mag, v0.14, 2013-11-22
* When slotted - increase stamina and health regen by 15%
* When activated - increase the health and stamina regen of nearby allies by an additional 60% for 6s
[A] Cleansing Ritual - level 30, inst, 12m rad, 49 mag, v0.14, 2013-11-22
* Instantly removes a negative effect from self
* Over 12s - heals allies in area for 2 every 2s
* Allies may activate Purify, removing all negative effects
[A] Rune Focus - level 42, inst, self, 35 mag, v0.14, 2013-11-22
* Create area of self protection for 12s
* Increase armor and spell resistance by 20
(P) Mending - level 8, pass, self, none, v0.14, 2013-11-22
* Increase critical strike chance of Restoring Light abilities on allies by up to 15%
* Critical strike increases the more health an ally is missing
(P) Focused Healing - level 14, pass, self, none, v0.14, 2013-11-22
* Increase healing of your Restoring Light abilities by 15% to allies standing in your areas of protection
* (Rite of Passage, Cleansing Ritual, Rune Focus)
(P) Light Weaver - level 22, pass, self, none, v0.14, 2013-11-22
* Your Restoring Light abilities gain the following effects:
* Restoring Aura - duration increased 10%
* Healing Ritual - cost reduced 10%
* Rite of Passage - Gain 13 armor and spell resistance while channeling
(P) Master Ritualist - level 39, pass, self, none, v0.14, 2013-11-22
* Increase resurrection speed by 20%
* Resurrect players with 50% more health
* 50% chance to gain a soul gem upon successful resurrect
Ability Types: {U} = ultimate, [A] = active, [M] = morph, [P] = passive
Cast Time: inst = instant, s = seconds
Range/Radius: m = meters, rg = range, rad = radius
Cost: ult = ultimate, mag = magicka, stam = stamina
Sample Skill:
[Type] - Name - Skill Level - Cast Time - Range/Radius - Cost - Build - Update Date
* Effects
Dragon KnightArdent Flame
{U} Dragonknight Standard - level 12, inst, 15m rg / 8m rad, 200 ult, v0.14, 2013-11-22
* For 12s - enemies take 7 fire damage every 1s
* For 12s - enemies receive 50% less healing
* For 12s - an ally may activate the Shackle ability, damaging and rooting enemies in the area
[A] Fiery Grip - level 1, inst, 18m rg, 53 mag, v0.14, 2013-11-22
* Pull enemy toward you
* Deals 11 fire damage
[A] Searing Strike - level 4, inst, 5m rg, 18 mag, v0.14, 2013-11-22
* Deals 11 fire damage
* Deal 15 fire damage over 10s
[A] Fiery Breath - level 20, inst, 10m rad, 35 mag, v0.14, 2013-11-22
* Deals 5 fire damage in a cone in front of you
* Ignite enemy for 12 fire damage over 8s
[A] Lava Whip - level 30, inst, 8m rg, 35 mag, v0.14, 2013-11-22
* Deals 19 fire damage
* Causes off balance to immobile or stunned enemies
[A] Inferno - level 42, inst, self, none, v0.14, 2013-11-22
* Toggle to activate:
* Deals 2 fire damage to nearby enemies every 1s
* Costs 7 magicka every 1s
(P) Kindling - level 8, pass, self, none, v0.14, 2013-11-22
* Increases the damage of the burning effect applied by fire abilities +100%
(P) Warmth - level 14, pass, self, none, v0.14, 2013-11-22
* Dealing fire damage snares the target 40% for 2s
(P) Searing Heat - level 22, pass, self, none, v0.14, 2013-11-22
* Increase duration by 2s for the following abilities:
* Fiery Breath
* Searing Strike
* Dragonknight Standard
* Burning effect applied by fire abilities
(P) World in Flame - level 39, pass, self, none, v0.14, 2013-11-22
* Increase damage of fire area effect abilities by 5%
Draconic Power
{U} Dragon Leap - level 12, inst, 10-20m rg / 6.5m rad, 150 ult, v0.14, 2013-11-22
* Deals 39 physical damage to enemies in radius
* Nearby enemies are knocked back
[A] Spiked Armor - level 1, inst, self, 42 mag, v0.14, 2013-11-22
* For 17s - Increase armor by 25
* For 17s - Return 2 physical damage to melee attackers
[A] Dark Talons - level 4, inst, 8m rad, 53 mag, v0.14, 2013-11-22
* Immobilize nearby enemies for 3.5s
* Deals 12 physical damage
* An ally can activate the Impale Synergy, damaging enemies held within the talons
[A] Dragon Blood - level 20, inst, self, 60 mag, v0.14, 2013-11-22
* Heal for 27% of missing health
* Increase health regen by 40% for 20s
[A] Reflective Scale - level 30, inst, self, 53 mag, v0.14, 2013-11-22
* Reflect all spell projectiles for 42
[A] Inhale - level 42, inst, 8m rad, 53 mag, v0.14, 2013-11-22
* Absorb 7 health from each nearby enemy
* After 2.5s, deal 13 magic damage to nearby enemies
(P) Iron Skin - level 8, pass, self, none, v0.14, 2013-11-22
* You block an additional 5% damage
(P) Burning Heart - level 14, pass, self, none, v0.14, 2013-11-22
* Increase healing received by 6% while you are affected by a dragon ability
(P) Elder Dragon - level 22, pass, self, none, v0.14, 2013-11-22
* Increase health regen by 2% for each dragon ability on your hotbar
(P) Scaled Armor - level 39, pass, self, none, v0.14, 2013-11-22
* Increase spell resistance by 2
Earthen Heart
{U} Magma Armor - level 12, inst, self, 150 ult, v0.14, 2013-11-22
* For 9s - incoming damage is capped at 3% max health
* For 9s - nearby enemies take 2 fire damage every 1s
[A] Stonefist - level 1, inst, 10m rad, 53 mag, v0.14, 2013-11-22
* 12 physical damage to enemy
* Knockdown enemy for 3s
[A] Molten Weapons - level 4, inst, 20m rad, 35 mag, v0.14, 2013-11-22
* For 4.5s - increase weapon damage of nearby allies by 1
* For 4.5s - bonus increased by 100% on caster
[A] Obsidian Shield - level 20, inst, 12m rad, 53 mag, v0.14, 2013-11-22
* Create 15 point damage shield for 20s on all nearby allies
* Shield strength increased by 100% on caster
[A] Petrify - level 30, inst, 15m rg, 53 mag, v0.14, 2013-11-22
* Stun enemy for 10.5s
* Enemy can absorb 11 damage before the stun breaks
* Affected targets have increased health regen
[A] Ash Cloud - level 42, inst, self, 60 mag, v0.14, 2013-11-22
* For 12s - snare enemies 70% and they gain 30% miss chance
(P) Eternal Mountain - level 8, pass, self, none, v0.14, 2013-11-22
* Increase duration of Earthen Heart abilities by 10%
(P) Battle Roar - level 14, pass, self, none, v0.14, 2013-11-22
* Activating an ultimate restores health, magicka, and stamina based on the size of the resource pool
(P) Mountain's Blessing - level 22, pass, self, none, v0.14, 2013-11-22
* Gain 1 additional ultimate when activating Earthen Heart ability
(P) Helping Hands - level 39, pass, self, none, v0.14, 2013-11-22
* Gain 2% stamina when one of your Earthen Heart abilities targets another player
Nightblade
Assassination
{U} Death Stroke - level 12, inst, 5m rg, 50 ult, v0.14, 2013-11-22
* Deals 25 damage
* Reduces healing received by 75%
* Damage increased the more ultimate you have, up to 175%
[A] Assassin's Blade - level 1, inst, 5m rg, 25 mag, v0.14, 2013-11-22
* Deals 14 magic damage
* Low health targets take 300% additional damage
[M] Killer's Blade - level n/a, inst, 5m rg, 196 mag, v0.12, 2013-09-22
* Deals 136 magic damage
* Low health targets take 270% additional damage
* Heals you for 15% of your max health when this ability kills a target
[M] Impale - level n/a, inst, 15m rg, 196 mag, v0.12, 2013-09-22
* Deals 136 magic damage
* Low health targets take 270% additional damage
* This ability may now be used at range
[A] Teleport Strike - level 4, inst, 22m rg, 53 mag, v0.14, 2013-11-22
* Step through the shadows, appearing next to your target
* Deal 16 magic damage to enemy and stun for 1.5s
[M] Lotus Fan - level n/a, n/a, n/a, n/a, v0.12, 2013-09-22
* Teleport to an enemy and unleash a fan of knives for 120 physical damage to all nearby enemies
* Affected enemies are snared 60% for 8s and bleed for 164 physical damage
[M] Ambush - level n/a, n/a, n/a, n/a, v0.12, 2013-09-22
* Step through the shadows and appear next to your target - deal 173 magic damage and stun for 1.5s
* Your next attack to target deals 30% additional damage
[A] Blur - level 20, inst, self, 49 mag, v0.14, 2013-11-22
* For 20s - attackers have 15% miss chance when attacking you
[A] Mark Target - level 30, inst, 50m rg, 70 mag, v0.14, 2013-11-22
* Mark target for death
* Your attacks ignore 50% of target's resistances, and their attacks ignore 50% of your resistances
* Killing the marked target heals you for 37%
[A] Haste - level 42, inst, self, 49 mag, v0.14, 2013-11-22
* For 17s - Increase attack speed with light and heavy attacks by 30%
(P) Master Assassin - level 8, pass, self, none, v0.14, 2013-11-22
* Increase weapon damage while invisible or crouched by 5%
* Successful crouched attacks stun for longer
(P) Executioner - level 14, pass, self, none, v0.14, 2013-11-22
* Killing an enemy with an Assassination ability restores 12 magicka over 6s
(P) Pressure Points - level 22, pass, self, none, v0.14, 2013-11-22
* Each Assassination ability you have slotted increases critical strike rating by 1%
(P) Hemorrhage - level 39, pass, self, none, v0.14, 2013-11-22
* Increase bonus critical strike damage by 5% while you have an Assassination ability slotted
Shadow
{U} Consuming Darkness - level 12, inst, self, 200 ult, v0.14, 2013-11-22
* Create an area of darkness for 12s:
* Enemies in the area are snared 70%
* Nearby allies gain 25 spell resistance
* Spell resistance gain increased by 100% on caster
* Grants allies in the area Slip Away, allowing them to gain invisibility
[A] Shadow Cloak - level 1, inst, self, 56 mag, v0.14, 2013-11-22
* Gain invisibility for 2.5s
* You don't regenerate magicka while invisible
[M] Shadowy Disguise - level n/a, inst, self, 420 mag, v0.12, 2013-09-22
* Gain invisibility for 2.9s
* You don't regenerate magicka while invisible
* While invisible, you gain 70% critical strike rating
[M] Dark Cloak - level n/a, inst, self, 420 mag, v0.12, 2013-09-22
* Gain invisibility for 2.9s
* You don't regenerate magicka while invisible
* Remove one damage over time effect
[A] Veiled Strike - level 4, inst, 5m rg, 28 mag, v0.14, 2013-11-22
* Deals 22 magic damage and sets enemy off balance
* Stuns enemy for 4s
[M] Surprise Attack - level n/a, inst, 5m rg, 224 mag, v0.12, 2013-09-22
* Requires stealth
* Deals 279 magic damage and sets enemy off balance, stuns enemy for 4.6s
* Reduce enemy armor by 150 for 3.5s
[M] Concealed Weapon - level n/a, inst, 5m rg, 224 mag, v0.12, 2013-09-22
* Requires stealth
* Deals 262 magic damage and sets enemy off balance, stuns enemy for 4.6s
* While slotted passively increases stealthed movement speed
[A] Path of Darkness - level 20, inst, self, 53 mag, v0.14, 2013-11-22
* For 10s - Enemy targets in front of you take 1 magic damage every second
* For 10s - Path may only be seen by you and increases movement speed 50%
[A] Aspect of Terror - level 30, inst, 6m rad, 60 mag, v0.14, 2013-11-22
* Fear 2 nearby enemies for 4s
[A] Summon Shade - level 42, inst, 28m rg, 35 mag, v0.14, 2013-11-22
* Summons a shade to attack target enemy for 17s
* Attacked enemies deal 15% less damage for 4s
(P) Refreshing Shadows - level 8, pass, self, none, v0.14, 2013-11-22
* Activating a Shadow ability increase stamina regen by 15% for 6s
(P) Shadow Barrier - level 14, pass, self, none, v0.14, 2013-11-22
* After coming out of crouch or invisibility - Increase armor and spell resistance by 17 for 4s
(P) Fortitude - level 22, self, pass, none, v0.14, 2013-11-22
* Increase max health by 2% per Shadow ability slotted
(P) Dark Veil - level 39, pass, self, none, v0.14, 2013-11-22
* Increase duration of Shadow abilities by 8%
Siphoning
{U} Soul Shred - level 12, inst, 6m rad, 150 ult, v0.14, 2013-11-22
* Nearby enemies take 33 magic damage and are stunned for 3s
* Your allies may activate the Leeching Strike Synergy - a high damage life stealing attack
[A] Strife - level 1, inst, 28m rg, 35 mag, v0.14, 2013-11-22
* Deals 18 magic damage
* You are healed for 30% of the damage done every 2s for 10s
[M] Funnel Health - level n/a, inst, 36m rg, 280 mag, v0.12, 2013-09-22
* Deals 219 magic damage
* You are healed for 30% of the damage done every 2s for 10s
* A nearby ally is also healed for the same amount
[M] Swallow Soul - level n/a, inst, 36m rg, 280 mag, v0.12, 2013-09-22
* Deals 219 magic damage
* You are healed for 30% of the damage done every 2s for 10s
* While this ability is slotted, you receive a 7% buff to all incoming heals
[A] Agony - level 4, 1.5s, 28m rg, 49 mag, v0.14, 2013-11-22
* Stun enemy for 16s and deal 18 magic damage over the duration
* Effect is broken by damage from any other source
[A] Cripple - level 20, inst, 28m rg, 42 mag, v0.14, 2013-11-22
* Over 8s - Siphon movement speed from enemy to yourself
* Over 8s - Deals 25 magic damage
[A] Siphoning Strikes - level 30, inst, self, none, v0.14, 2013-11-22
* While toggled - Basic weapon attacks restore 2% magicka and stamina
* While toggled - 10% chance on basic weapon to restore 15% magicka and stamina
* While toggled - Basic weapon attacks deal 23% less damage
[A] Drain Power - level 42, inst, 8m rad, 46 mag, v0.14, 2013-11-22
* Deals 11 magic damage to nearby enemies
* Your weapon power is increased by 6% for each enemy damaged, this effect lasts 17s
(P) Catalyst - level 8, pass, self, none, v0.14, 2013-11-22
* Increase potion effectiveness by 10%
(P) Magicka Flood - level 14, pass, self, none, v0.14, 2013-11-22
* Increase max magicka 4% while you have a Siphoning ability slotted
(P) Soul Siphoner - level 22, pass, self, none, v0.14, 2013-11-22
* Increase healing taken from your Siphoning abilities by 8%
(P) Transfer - level 39, pass, self, none, v0.14, 2013-11-22
* Gain 1 ultimate when dealing damage with a Siphoning ability
Sorcerer
Dark Magic
{U} Negate Magic - level 12, inst, 28m rg / 8m rad, 250 ult, v0.14, 2013-11-22
* For 8s - dispel enemy magic effects in area
* For 8s - enemies casting in area will be silenced for 5s and take heavy damage
[A] Encase - level 1, inst, 15m x 3m area, 70 mag, v0.14, 2013-11-22
* Immobilize enemies in front of you for 4.5s
[A] Crystal Shard - level 4, 1.8s, 28m rg, 70 mag, v0.14, 2013-11-22
* 33 magic damage to enemy
* Knockdown enemy for 2s
[A] Rune Prison - level 20, 1.5s, 28m rg, 42 mag, v0.14, 2013-11-22
* Disorient enemy for 15.1s
* Targets have increased health regen while affected
[A] Dark Exchange - level 30, 4s chan, self, none, v0.14, 2013-11-22
* While channeling - restore health and magikca
* While channeling - drains 23% stamina per second
[A] Daedric Mines - level 42, inst, self, 84 mag, v0.14, 2013-11-22
* Summon three mines for 30s
* Mines take 3s to arm, then deal 13 magic damage to nearby enemies
* Enemies damaged by mines are immobilized for 1.5s
(P) Unholy Knowledge - level 8, pass, self, none, v0.14, 2013-11-22
* Reduce ability magicka and stamina costs by 3%
(P) Blood Magic - level 14, pass, self, none, v0.14, 2013-11-22
* Hitting an enemy with one of your dark magic spells heals you for 3% max health
(P) Persistence - level 22, pass, self, none, v0.14, 2013-11-22
* Increase duration of your dark magic spells by 10%
(P) Exploitation - level 39, pass, self, none, v0.14, 2013-11-22
* Increase critical strike chance by 7% when attacking targets affected by dark magic
Daedric Summoning
{U} Summon Storm Atronach - level 12, inst, 28m rg / 6m rad, 200 ult, v0.14, 2013-11-22
* Summons an immobile storm atronach to targeted location for 15s
* Enemies in the area are stunned for 3s and take 22 shock damage
* An ally may activate the Charged Lightning Synergy:
* Causes allies to deal an additional 3 shock damage on each attack
* Makes the atronach persist for an additional 5s
[A] Unstable Familiar - level 1, inst, self, 95 mag, v0.14, 2013-11-22
* Summon a familiar to attack enemies
* Reduces max magicka by 10%
* Familiar deals 15% additional damage
[M] Unstable Clannfear - level n/a, inst, self, 142 mag, v0.14, 2013-11-22
* Summon a Clannfear to attack enemies
* Can charge and tail swipe nearby enemies
* Reduces max magicka by 10%
* Clannfear deals 15% additional damage
[M] Volatile Familiar - level n/a, inst, 28m rg, 142 mag, v0.14, 2013-11-22
* Toggle to activate:
* Summon an explosive familiar to attack enemies
* Redcues max magicka by 10%
* On death, familiar explodes for 20% of your max magicka and stuns nearby enemies for 2s
* Familiar deals 20% additional damage
[A] Daedric Curse - level 4, inst, 28m rg / 5m rad, 39 mag, v0.14, 2013-11-22
* Enemy cursed for 6s - when effect completes all nearby enemies take 22 magic damage
* Nearby enemies take 11 magic damage
[A] Summon Winged Twilight - level 20, 1.5s, self, 95 mag, v0.14, 2013-11-22
* Summon a Winged Twilight to attack nearby enemies
* Reduces max magicka by 10%
[A] Bound Armor - level 30, inst, self, 70 mag, v0.14, 2013-11-22
* While toggled - gain 11 armor
* While toggled - reduces max magicka by 10%
[A] Conjured Ward - level 42, inst, 20m rad, 53 mag, v0.14, 2013-11-22
* Create a 18 point damage shield on self and summoned creatures for 20s
(P) Rebate - level 8, pass, self, none, v0.14, 2013-11-22
* Receive 10% max magicka when one of your summons is killed
(P) Power Stone - level 14, pass, self, none, v0.14, 2013-11-22
* Reduce cost of ultimate abilities by 8%
(P) Daedric Protection - level 22, pass, self, none, v0.14, 2013-11-22
* Increase health regen rate by 10% while you have any Summoning ability slotted
(P) Expert Summoner - level 39, pass, self, none, v0.14, 2013-11-22
* Your summoned creatures gain the following bonuses:
* Winged Twilight - damage increased 5%
* Familiar and Clannfear - movement speed increased 10%
* Atronach - range increased 15%
Storm Calling
{U} Overload - level 12, inst, self, 125 ult, v0.14, 2013-11-22
* While toggled - light and heavy attacks are replaced with empowered versions that cost ultimate
[A] Mages' Fury - level 1, inst, 28m rg, 32 mag, v0.14, 2013-11-22
* Deals 7 shock damage
* Explodes for 27 shock damage if the target falls below 20% health within 4s
* The explosion deals 5 shock damage to enemies within 4m of target
[M] Mages' Wrath - level n/a, inst, 28m rg, 48 mag, v0.14, 2013-11-22
* Deals 20 shock damage
* Explodes for 56 shock damage if the target falls below 20% health within 4s
* The explosion deals 22 shock damage to enemies within 4m of the target
[M] Endless Fury - level n/a, inst, 28m rg, 48 mag, v0.14, 2013-11-22
* Deals 20 shock damage
* Explodes for 56 shock damage if the target falls below 20% health within 4s
* The explosion deals 11 shock damage to enemies within 4m of the target
* Killing an enemy with this ability restores 41 magicka
[A] Lightning Form - level 4, inst, self, 53 mag, v0.14, 2013-11-22
* For 6s - Increase armor and spell resistance by 40
* For 6s - Deal 2 shock damage to nearby enemies every 1s
[A] Lightning Splash - level 20, inst, 28m rg / 4m rad, 46 mag, v0.14, 2013-11-22
* Leaves a pool of lightning for 3s that deals 5 shock damage every 1s
* An ally in the area can activate Conduit, instantly shocking enemies for 22 shock damage
[A] Surge - level 30, inst, self, 70 mag, v0.14, 2013-11-22
* For 17s - increase weapon damage by 3
[A] Bolt Escape - level 42, inst, self, 56 mag, v0.14, 2013-11-22
* Stuns nearby enemies for 1.5s
* Teleport forward 15 meters
(P) Capacitor - level 8, pass, self, none, v0.14, 2013-11-22
* Increase magicka regen by 5%
(P) Energized - level 14, pass, self, none, v0.14, 2013-11-22
* Increase damage of your lightning magic abilities by 3%
(P) Disintegrate - level 22, pass, self, none, v0.14, 2013-11-22
* Your lightning spells have a 5% chance to instantly disintegrate low health targets
(P) Expert Mage - level 39, pass, self, none, v0.14, 2013-11-22
* Reduce the cost of your lightning spells by 5%
Templar
Aedric Spear
{U} Radial Sweep - level 12, inst, 5m rad, 75 ult, v0.14, 2013-11-22
* Deals 22 magic damage to nearby enemies
[A] Puncturing Strikes - level 1, 1.1s chan, 8m rad, 42 mag, v0.14, 2013-11-22
* Four hit attacks for 2 magic damage to enemies in front of you
* Closest target takes 100% additional damage
* Last hit knocks back closest enemy
[A] Piercing Javelin - level 4, inst, 20m rg, 53 mag, v0.14, 2013-11-22
* Hurl a spear causing 12 physical damage
* Knockback target 5m
[A] Focused Charge - level 20, inst, 3.5-22m rg, 35 mag, v0.14, 2013-11-22
* Charge to target enemy
* Casting targets are interrupted and set off balance for 5s
* Deals 16 magic damage
[A] Spear Shards - level 30, inst, 25m rg / 5m rad, 42 mag, v0.14, 2013-11-22
* Deals 11 magic damage to enemies in target area
* Disorient 1 target for 6s
* Ally may pick up spear, granting you and them 1 weapon power and 0 spell power for 15s
[A] Sun Shield - level 42, inst, self, 42 mag, v0.14, 2013-11-22
* Create damage shield for 24% max health that lasts 6s
* Deals 7 magic damage to nearby enemies on activation
* Each enemy hit increases shield strength by 4% max health
* You no longer regenerate magicka while the shield holds
(P) Piercing Spear - level 8, pass, self, none, v0.14, 2013-11-22
* Increase critical strike chance by 5% with Aedric Spear abilities
* Increase damage with Aedric Spear abilities vs blocking targets by 5%
(P) Spear Wall - level 14, pass, self, none, v0.14, 2013-11-22
* Increase block amount vs melee attacks by 7% while you have an Aedric Spear ability slotted
(P) Burning Light - level 22, pass, self, none, v0.14, 2013-11-22
* 25% chance on hit with an Aedric Spear ability to deal 5 magic damage
(P) Balanced Warrior - level 39, pass, self, none, v0.14, 2013-11-22
* Increase weapon damage by 2%
* Increase spell resistance by 2
Dawn's Wrath
{U} Nova - level 12, inst, 28m rg, 300 ult, v0.14, 2013-11-22
* For 8s - Enemies deal 40% less damage
* For 8s - Enemies take 9 magic damage every 1s
* An ally may activate the Supernova Synergy, dealing damage and stunning all enemies in the area
[A] Sun Fire - level 1, inst, 28m rg, 35 mag, v0.14, 2013-11-22
* Deals 12 fire damage and an additional 6 fire damage over 4.5s
* Snares 40% for 4.5s
[A] Solar Flare - level 4, 1.5s, 28m rg, 42 mag, v0.14, 2013-11-22
* Deals 23 magic damage to target and nearby enemies
* Next attack against target and nearby enemies gains 4 weapon power and 0 spell power
* This bonus does not apply to Solar Flare, Dark Flare, or Solar Barrage
[A] Backlash - level 20, 1.5s, 28m rg, 25 mag, v0.14, 2013-11-22
* For 6s - Target enemy stores up damage taken, when effect ends they receive an additional 33% of damage suffered
[A] Eclipse - level 30, inst, 28m rg, 53 mag, v0.14, 2013-11-22
* Target reflects negative single target spells back at themselves for 5s
* Subsequent casts cost additional magicka
[A] Blinding Light - level 42, inst, 5m rd, 53 mag, v0.14, 2013-11-22
* For 3.5s - Nearby enemies have a 50% chance to miss and be set off balance
(P) Enduring Rays - level 8, pass, self, none, v0.14, 2013-11-22
* Increase duration of Dawn's Wrath abilities by 10%
(P) Prism - level 14, pass, self, none, v0.14, 2013-11-22
* Gain 1 additional ultimate when activating a sun ability
(P) Illuminate - level 22, pass, self, none, v0.14, 2013-11-22
* Your spell resistance is increased by 5 if the attacker is affected by one of your Dawn's Wrath abilities
(P) Restoring Spirit - level 39, pass, self, none, v0.14, 2013-11-22
* Gain 2% magicka when activating an ability
Restoring Light
{U} Rite of Passage - level 12, 4s chan, 12m rad, 150 ult, v0.14, 2013-11-22
* For 4s - Nearby allies are healed for 11 every 0.5s
* For 4s - You cannot move while channeling this ability
[A] Rushed Ceremony - level 1, inst, 28m rad, 60 mag, v0.14, 2013-11-22
* Heal nearby wounded ally for 33
[A] Healing Ritual - level 4, 2s, 12m rad, 39 mag, v0.14, 2013-11-22
* Heals nearby allies for 22
* Heal self for an additional 30%
[A] Restoring Aura - level 20, inst, 12m rad, 46 mag, v0.14, 2013-11-22
* When slotted - increase stamina and health regen by 15%
* When activated - increase the health and stamina regen of nearby allies by an additional 60% for 6s
[A] Cleansing Ritual - level 30, inst, 12m rad, 49 mag, v0.14, 2013-11-22
* Instantly removes a negative effect from self
* Over 12s - heals allies in area for 2 every 2s
* Allies may activate Purify, removing all negative effects
[A] Rune Focus - level 42, inst, self, 35 mag, v0.14, 2013-11-22
* Create area of self protection for 12s
* Increase armor and spell resistance by 20
(P) Mending - level 8, pass, self, none, v0.14, 2013-11-22
* Increase critical strike chance of Restoring Light abilities on allies by up to 15%
* Critical strike increases the more health an ally is missing
(P) Focused Healing - level 14, pass, self, none, v0.14, 2013-11-22
* Increase healing of your Restoring Light abilities by 15% to allies standing in your areas of protection
* (Rite of Passage, Cleansing Ritual, Rune Focus)
(P) Light Weaver - level 22, pass, self, none, v0.14, 2013-11-22
* Your Restoring Light abilities gain the following effects:
* Restoring Aura - duration increased 10%
* Healing Ritual - cost reduced 10%
* Rite of Passage - Gain 13 armor and spell resistance while channeling
(P) Master Ritualist - level 39, pass, self, none, v0.14, 2013-11-22
* Increase resurrection speed by 20%
* Resurrect players with 50% more health
* 50% chance to gain a soul gem upon successful resurrect