Alliance War Skill Lines
Legend:
Ability Types: {U} = ultimate, [A] = active, [M] = morph, [P] = passive
Cast Time: inst = instant, s = seconds
Range/Radius: m = meters, rg = range, rad = radius
Cost: ult = ultimate, mag = magicka, stam = stamina
Sample Skill:
[Type] - Name - Skill Level - Cast Time - Range/Radius - Cost - Build - Update Date
* Effects
Assault
{U} War Horn - level n/a, inst, 20m rad, 250 ult, v0.12, 2013-09-22
* Increase max magicka and stamina of nearby allies by 25% for 30s
[A] Caltrops - level n/a, inst, 36m rg, 840 stam, v0.12, 2013-09-22
* Throw caltrops at target location - lasts 30s
* Enemies in area take 30 physical damage every 0.5s
[A] Rapid Maneuver - level n/a, inst, 20m rad, 840 stam, v0.12, 2013-09-22
* Increase move speed of nearby allies by 20% for 20s
* Grants immunity to snares and roots
* Breaks when an attack is made
(P) Combat Frenzy - level n/a, pass, self, none, v0.12, 2013-09-22
* Gain an additional 25 ultimate when killing an enemy player
(P) Reach - level n/a, pass, self, none, v0.12, 2013-09-22
* When near a keep - increase range of all abilities with >15m range by 5m
(P) Continuous Attack - level n/a, pass, self, none, v0.12, 2013-09-22
* After capturing a keep or resource - increase weapon damage by 10% and magicka and stamina regen by 20% for 10 min
Support
{U} Barrier - level n/a, inst, 12m rad, 300 ult, v0.12, 2013-09-22
* Create a 628 point damage shield on nearby allies for 30s
[A] Purge - level n/a, inst, 12m rad, 840 mag, v0.12, 2013-09-22
* Remove up to 2 negative effects from nearby allies
* Reduce the duration of negative effects on nearby allies by 50% for 5s
[A] Siege Shield - level n/a, inst, self, 980 mag, v0.12, 2013-09-22
* Create a bubble that lasts for 20s
* Allies in the bubble gain 20% protection vs ranged attacks and siege weapons
(P) Combat Medic - level n/a, pass, self, none, v0.12, 2013-09-22
* When near a keep - increase healing done by 20%
(P) Battle Resurrection - level n/a, pass, self, none, v0.12, 2013-09-22
* Decrease the time it takes to resurrect another player by 50%
(P) Magicka Aid - level n/a, pass, self, none, v0.12, 2013-09-22
* Increase magicka regen by 10% for each support ability slotted
Home Keep Score Bonuses
(P) +5% Chance to Critical - level x all, pass, self, none, v0.14, 2013-11-22
* You have a 5% greater chance to critically hit
Enemy Keep Owned Bonuses
(P) +5% Gold Earned - level x 1, pass, self, none, v0.14, 2013-11-22
* Your Alliance earns 5% more gold from kills
(P) +5% XP from Kills - level x 2, pass, self, none, v0.14, 2013-11-22
* Your Alliance earns 5% more XP per kill (monsters and players)
(P) +5% Alliance Points - level x 3, pass, self , none, v0.14, 2013-11-22
* Your Alliance earns 5% more Alliance Points per kill
(P) +10% Weapon Power - level x 4, pass, self, none, v0.14, 2013-11-22
* Damage dealt with weapons increased by 10%
(P) +5% XP from Kills - level x 5, pass, self, none, v0.14, 2013-11-22
* Your Alliance earns another 5% more XP per kill (monsters and players)
(P) +5% Damage Dealt - level x 6, pass, self, none, v0.14, 2013-11-22
* All abilities for your Alliance are 5% more effective
(P) Faster Health Regen - level x 7, pass, self, none, v0.14, 2013-11-22
* All members of your Alliance regenerate health 2% faster
(P) Stamina and Magicka Regen - level x 8, pass, self, none, v0.14, 2013-11-22
* All members of your Alliance regenerate magicka and stamina 5% faster
(P) +5% More Armor - level x 9, pass, self, none, v0.14, 2013-11-22
* Your armor rating is increased slightly
Defensive Elder Scroll Bonuses
(P) +10% More Defenses - level x 1, pass, self, none, v0.14, 2013-11-22
* All defenses for your Alliance are 10% more effective
(P) +20% More Defenses - level x 2, pass, self, none, v0.14, 2013-11-22
* All defenses for your Alliance are 20% more effective
Offensive Elder Scroll Bonuses
(P) +10% More Powerful - level x 1, pass, self, none, v0.14, 2013-11-22
* All abilities for your Alliance are 10% more effective
(P) +20% More Powerful - level x 2, pass, self, none, v0.14, 2013-11-22
* All abilities for your Alliance are 20% more effective
Emperor
(P) Emperor - level 1, pass, self, none, v0.14, 2013-11-22
* While Emperor - Increase health, stamina and magicka combat regen by 100%
(P) Domination - level 2, pass, self, none, v0.14, 2013-11-22
* While Emperor - Increase the magnitude of heals on you by 50%
* As former Emperor - Increase the magnitude of heals on you by 1%
(P) Authority - level 3, pass, self, none, v0.14, 2013-11-22
* While Emperor - Increase ultimate gains by 200% - Decrease ultimate costs by 5%
* As former Emperor - Decrease ultimate costs by 5%
(P) Monarch - level 4, pass, self, none, v0.14, 2013-11-22
* While Emperor - Increase health, stamina and magicka combat regen by 100%
* As former Emperor - Increase health, stamina and magicka combat regen by 2%
(P) Tactician - level 5, pass, self, none, v0.14, 2013-11-22
* While Emperor - Increase siege weapon damage by 100%
* As former Emperor - Increase siege weapon damage by 2%
Ability Types: {U} = ultimate, [A] = active, [M] = morph, [P] = passive
Cast Time: inst = instant, s = seconds
Range/Radius: m = meters, rg = range, rad = radius
Cost: ult = ultimate, mag = magicka, stam = stamina
Sample Skill:
[Type] - Name - Skill Level - Cast Time - Range/Radius - Cost - Build - Update Date
* Effects
Assault
{U} War Horn - level n/a, inst, 20m rad, 250 ult, v0.12, 2013-09-22
* Increase max magicka and stamina of nearby allies by 25% for 30s
[A] Caltrops - level n/a, inst, 36m rg, 840 stam, v0.12, 2013-09-22
* Throw caltrops at target location - lasts 30s
* Enemies in area take 30 physical damage every 0.5s
[A] Rapid Maneuver - level n/a, inst, 20m rad, 840 stam, v0.12, 2013-09-22
* Increase move speed of nearby allies by 20% for 20s
* Grants immunity to snares and roots
* Breaks when an attack is made
(P) Combat Frenzy - level n/a, pass, self, none, v0.12, 2013-09-22
* Gain an additional 25 ultimate when killing an enemy player
(P) Reach - level n/a, pass, self, none, v0.12, 2013-09-22
* When near a keep - increase range of all abilities with >15m range by 5m
(P) Continuous Attack - level n/a, pass, self, none, v0.12, 2013-09-22
* After capturing a keep or resource - increase weapon damage by 10% and magicka and stamina regen by 20% for 10 min
Support
{U} Barrier - level n/a, inst, 12m rad, 300 ult, v0.12, 2013-09-22
* Create a 628 point damage shield on nearby allies for 30s
[A] Purge - level n/a, inst, 12m rad, 840 mag, v0.12, 2013-09-22
* Remove up to 2 negative effects from nearby allies
* Reduce the duration of negative effects on nearby allies by 50% for 5s
[A] Siege Shield - level n/a, inst, self, 980 mag, v0.12, 2013-09-22
* Create a bubble that lasts for 20s
* Allies in the bubble gain 20% protection vs ranged attacks and siege weapons
(P) Combat Medic - level n/a, pass, self, none, v0.12, 2013-09-22
* When near a keep - increase healing done by 20%
(P) Battle Resurrection - level n/a, pass, self, none, v0.12, 2013-09-22
* Decrease the time it takes to resurrect another player by 50%
(P) Magicka Aid - level n/a, pass, self, none, v0.12, 2013-09-22
* Increase magicka regen by 10% for each support ability slotted
Home Keep Score Bonuses
(P) +5% Chance to Critical - level x all, pass, self, none, v0.14, 2013-11-22
* You have a 5% greater chance to critically hit
Enemy Keep Owned Bonuses
(P) +5% Gold Earned - level x 1, pass, self, none, v0.14, 2013-11-22
* Your Alliance earns 5% more gold from kills
(P) +5% XP from Kills - level x 2, pass, self, none, v0.14, 2013-11-22
* Your Alliance earns 5% more XP per kill (monsters and players)
(P) +5% Alliance Points - level x 3, pass, self , none, v0.14, 2013-11-22
* Your Alliance earns 5% more Alliance Points per kill
(P) +10% Weapon Power - level x 4, pass, self, none, v0.14, 2013-11-22
* Damage dealt with weapons increased by 10%
(P) +5% XP from Kills - level x 5, pass, self, none, v0.14, 2013-11-22
* Your Alliance earns another 5% more XP per kill (monsters and players)
(P) +5% Damage Dealt - level x 6, pass, self, none, v0.14, 2013-11-22
* All abilities for your Alliance are 5% more effective
(P) Faster Health Regen - level x 7, pass, self, none, v0.14, 2013-11-22
* All members of your Alliance regenerate health 2% faster
(P) Stamina and Magicka Regen - level x 8, pass, self, none, v0.14, 2013-11-22
* All members of your Alliance regenerate magicka and stamina 5% faster
(P) +5% More Armor - level x 9, pass, self, none, v0.14, 2013-11-22
* Your armor rating is increased slightly
Defensive Elder Scroll Bonuses
(P) +10% More Defenses - level x 1, pass, self, none, v0.14, 2013-11-22
* All defenses for your Alliance are 10% more effective
(P) +20% More Defenses - level x 2, pass, self, none, v0.14, 2013-11-22
* All defenses for your Alliance are 20% more effective
Offensive Elder Scroll Bonuses
(P) +10% More Powerful - level x 1, pass, self, none, v0.14, 2013-11-22
* All abilities for your Alliance are 10% more effective
(P) +20% More Powerful - level x 2, pass, self, none, v0.14, 2013-11-22
* All abilities for your Alliance are 20% more effective
Emperor
(P) Emperor - level 1, pass, self, none, v0.14, 2013-11-22
* While Emperor - Increase health, stamina and magicka combat regen by 100%
(P) Domination - level 2, pass, self, none, v0.14, 2013-11-22
* While Emperor - Increase the magnitude of heals on you by 50%
* As former Emperor - Increase the magnitude of heals on you by 1%
(P) Authority - level 3, pass, self, none, v0.14, 2013-11-22
* While Emperor - Increase ultimate gains by 200% - Decrease ultimate costs by 5%
* As former Emperor - Decrease ultimate costs by 5%
(P) Monarch - level 4, pass, self, none, v0.14, 2013-11-22
* While Emperor - Increase health, stamina and magicka combat regen by 100%
* As former Emperor - Increase health, stamina and magicka combat regen by 2%
(P) Tactician - level 5, pass, self, none, v0.14, 2013-11-22
* While Emperor - Increase siege weapon damage by 100%
* As former Emperor - Increase siege weapon damage by 2%